using UnityEngine;
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using System;
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using System.Collections.Generic;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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public class TemplateOptionsDefinesContainer
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{
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[SerializeField]
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private List<PropertyDataCollector> m_definesList = new List<PropertyDataCollector>();
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[NonSerialized]
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private Dictionary<string, PropertyDataCollector> m_definesDict = new Dictionary<string, PropertyDataCollector>();
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void Refresh()
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{
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if( m_definesDict.Count != m_definesList.Count )
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{
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m_definesDict.Clear();
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for( int i = 0; i < m_definesList.Count; i++ )
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{
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m_definesDict.Add( m_definesList[ i ].PropertyName, m_definesList[ i ] );
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}
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}
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}
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public void RemoveTemporaries()
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{
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List<PropertyDataCollector> temporaries = m_definesList.FindAll( ( x ) => ( x.NodeId == 1 ) );
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for( int i = 0; i < temporaries.Count; i++ )
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{
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m_definesList.Remove( temporaries[ i ] );
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m_definesDict.Remove( temporaries[ i ].PropertyName );
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}
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}
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public void AddDefine( string define , bool temporary )
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{
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Refresh();
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if( !m_definesDict.ContainsKey( define ) )
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{
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int nodeId = temporary ? 1 : 0;
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PropertyDataCollector data = new PropertyDataCollector( nodeId, define );
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m_definesDict.Add( define, data );
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m_definesList.Add( data );
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}
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}
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public void RemoveDefine( string define )
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{
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Refresh();
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if( m_definesDict.ContainsKey( define ) )
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{
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m_definesList.Remove( m_definesDict[define] );
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m_definesDict.Remove( define );
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}
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}
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public void Destroy()
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{
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m_definesDict.Clear();
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m_definesDict = null;
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m_definesList.Clear();
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m_definesList = null;
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}
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public List<PropertyDataCollector> DefinesList { get { return m_definesList; } }
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}
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}
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