Assignment for RMIT Mixed Reality in 2020
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using UnityEngine;
using System;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
[Serializable]
public class TemplateOptionsDefinesContainer
{
[SerializeField]
private List<PropertyDataCollector> m_definesList = new List<PropertyDataCollector>();
[NonSerialized]
private Dictionary<string, PropertyDataCollector> m_definesDict = new Dictionary<string, PropertyDataCollector>();
void Refresh()
{
if( m_definesDict.Count != m_definesList.Count )
{
m_definesDict.Clear();
for( int i = 0; i < m_definesList.Count; i++ )
{
m_definesDict.Add( m_definesList[ i ].PropertyName, m_definesList[ i ] );
}
}
}
public void RemoveTemporaries()
{
List<PropertyDataCollector> temporaries = m_definesList.FindAll( ( x ) => ( x.NodeId == 1 ) );
for( int i = 0; i < temporaries.Count; i++ )
{
m_definesList.Remove( temporaries[ i ] );
m_definesDict.Remove( temporaries[ i ].PropertyName );
}
}
public void AddDefine( string define , bool temporary )
{
Refresh();
if( !m_definesDict.ContainsKey( define ) )
{
int nodeId = temporary ? 1 : 0;
PropertyDataCollector data = new PropertyDataCollector( nodeId, define );
m_definesDict.Add( define, data );
m_definesList.Add( data );
}
}
public void RemoveDefine( string define )
{
Refresh();
if( m_definesDict.ContainsKey( define ) )
{
m_definesList.Remove( m_definesDict[define] );
m_definesDict.Remove( define );
}
}
public void Destroy()
{
m_definesDict.Clear();
m_definesDict = null;
m_definesList.Clear();
m_definesList = null;
}
public List<PropertyDataCollector> DefinesList { get { return m_definesList; } }
}
}