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- using UnityEngine;
- using System;
- using System.Collections.Generic;
-
- namespace AmplifyShaderEditor
- {
- [Serializable]
- public class TemplateOptionsDefinesContainer
- {
- [SerializeField]
- private List<PropertyDataCollector> m_definesList = new List<PropertyDataCollector>();
-
- [NonSerialized]
- private Dictionary<string, PropertyDataCollector> m_definesDict = new Dictionary<string, PropertyDataCollector>();
-
- void Refresh()
- {
- if( m_definesDict.Count != m_definesList.Count )
- {
- m_definesDict.Clear();
- for( int i = 0; i < m_definesList.Count; i++ )
- {
- m_definesDict.Add( m_definesList[ i ].PropertyName, m_definesList[ i ] );
- }
- }
- }
-
- public void RemoveTemporaries()
- {
- List<PropertyDataCollector> temporaries = m_definesList.FindAll( ( x ) => ( x.NodeId == 1 ) );
- for( int i = 0; i < temporaries.Count; i++ )
- {
- m_definesList.Remove( temporaries[ i ] );
- m_definesDict.Remove( temporaries[ i ].PropertyName );
- }
- }
-
- public void AddDefine( string define , bool temporary )
- {
- Refresh();
- if( !m_definesDict.ContainsKey( define ) )
- {
- int nodeId = temporary ? 1 : 0;
- PropertyDataCollector data = new PropertyDataCollector( nodeId, define );
- m_definesDict.Add( define, data );
- m_definesList.Add( data );
- }
- }
-
- public void RemoveDefine( string define )
- {
- Refresh();
- if( m_definesDict.ContainsKey( define ) )
- {
- m_definesList.Remove( m_definesDict[define] );
- m_definesDict.Remove( define );
- }
- }
-
- public void Destroy()
- {
- m_definesDict.Clear();
- m_definesDict = null;
- m_definesList.Clear();
- m_definesList = null;
- }
- public List<PropertyDataCollector> DefinesList { get { return m_definesList; } }
- }
- }
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