Assignment for RMIT Mixed Reality in 2020
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using System.Collections.Generic;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class CustomNodeOutputData
{
public string expression;
public string name;
public List<CustomNodeInputData> inputData;
public CustomNodeOutputData( string newName, string newExpression )
{
name = newName;
expression = newExpression;
inputData = new List<CustomNodeInputData>();
}
public void Destroy()
{
inputData.Clear();
inputData = null;
}
public override string ToString()
{
string result = "name: " + name + " outputExpression: " + expression + '\n';
for ( int i = 0; i < inputData.Count; i++ )
{
result += inputData[ i ].ToString() + '\n';
}
return result;
}
}
[Serializable]
public class CustomNodeInputData
{
public int index;
public int length;
public string name;
public CustomNodeInputData( int newIndex, int newLength, string newName )
{
index = newIndex;
length = newLength;
name = newName;
}
public override string ToString()
{
return "index: " + index + " length: " + length + " name: " + name;
}
}
[Serializable]
public class CustomNode : ParentNode
{
[SerializeField]
private List<string> m_includes;
[SerializeField]
private List<CustomNodeOutputData> m_outputData;
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_outputData = new List<CustomNodeOutputData>();
}
public void AddIncludes( string newInclude )
{
m_includes.Add( newInclude );
}
protected void AddOutputsFromString( string outputName, string output )
{
AddOutputPort( WirePortDataType.OBJECT, outputName );
CustomNodeOutputData currOutputData = new CustomNodeOutputData( outputName, output );
// Get existing input nodes so we can test for duplicates
Dictionary<string, InputPort> existingPorts = InputPortsDict;
// Create dictionary to prevent duplicates when dealing with expresssions with multiple occurences of an input
Dictionary<string, string> inputDuplicatePrevention = new Dictionary<string, string>();
// Get all inputs on the expression and save their info
int[] indexes = output.AllIndexesOf( Constants.CNIP );
for ( int i = 0; i < indexes.Length; i++ )
{
string name = output.Substring( indexes[ i ], Constants.CNIP.Length + 1 );
currOutputData.inputData.Add( new CustomNodeInputData( indexes[ i ], Constants.CNIP.Length + 1, name ) );
if ( !inputDuplicatePrevention.ContainsKey( name ) && !existingPorts.ContainsKey( name ) )
{
inputDuplicatePrevention.Add( name, name );
AddInputPort( WirePortDataType.OBJECT, false, name );
}
}
inputDuplicatePrevention.Clear();
inputDuplicatePrevention = null;
existingPorts.Clear();
existingPorts = null;
m_outputData.Add( currOutputData );
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
if ( outputId < m_outputData.Count )
{
Dictionary<string, InputPort> inputs = InputPortsDict;
string value = m_outputData[ outputId ].expression;
for ( int i = 0; i < m_outputData[ outputId ].inputData.Count; i++ )
{
if ( inputs.ContainsKey( m_outputData[ outputId ].inputData[ i ].name ) )
{
InputPort inputPort = inputs[ m_outputData[ outputId ].inputData[ i ].name ];
if ( inputPort != null )
{
string inputValue = inputPort.GenerateShaderForOutput( ref dataCollector, WirePortDataType.OBJECT, ignoreLocalvar );
value = value.Replace( m_outputData[ outputId ].inputData[ i ].name, inputValue );
}
else
{
UIUtils.ShowMessage( UniqueId, m_outputData[ outputId ].inputData[ i ].name + " invalid on the inputs list", MessageSeverity.Error );
return string.Empty;
}
}
else
{
UIUtils.ShowMessage( UniqueId, m_outputData[ outputId ].inputData[ i ].name + " Not found on the inputs list", MessageSeverity.Error );
return string.Empty;
}
}
return value;
}
return string.Empty;
}
public void DumpOutputData()
{
for ( int i = 0; i < m_outputData.Count; i++ )
{
Debug.Log( m_outputData[ i ] );
}
}
public override void Destroy()
{
base.Destroy();
if ( m_outputData != null )
{
for ( int i = 0; i < m_outputData.Count; i++ )
{
m_outputData[ i ].Destroy();
}
m_outputData.Clear();
m_outputData = null;
}
if ( m_includes != null )
{
m_includes.Clear();
m_includes = null;
}
}
}
}