// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; using System.Collections.Generic; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class CustomNodeOutputData { public string expression; public string name; public List inputData; public CustomNodeOutputData( string newName, string newExpression ) { name = newName; expression = newExpression; inputData = new List(); } public void Destroy() { inputData.Clear(); inputData = null; } public override string ToString() { string result = "name: " + name + " outputExpression: " + expression + '\n'; for ( int i = 0; i < inputData.Count; i++ ) { result += inputData[ i ].ToString() + '\n'; } return result; } } [Serializable] public class CustomNodeInputData { public int index; public int length; public string name; public CustomNodeInputData( int newIndex, int newLength, string newName ) { index = newIndex; length = newLength; name = newName; } public override string ToString() { return "index: " + index + " length: " + length + " name: " + name; } } [Serializable] public class CustomNode : ParentNode { [SerializeField] private List m_includes; [SerializeField] private List m_outputData; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_outputData = new List(); } public void AddIncludes( string newInclude ) { m_includes.Add( newInclude ); } protected void AddOutputsFromString( string outputName, string output ) { AddOutputPort( WirePortDataType.OBJECT, outputName ); CustomNodeOutputData currOutputData = new CustomNodeOutputData( outputName, output ); // Get existing input nodes so we can test for duplicates Dictionary existingPorts = InputPortsDict; // Create dictionary to prevent duplicates when dealing with expresssions with multiple occurences of an input Dictionary inputDuplicatePrevention = new Dictionary(); // Get all inputs on the expression and save their info int[] indexes = output.AllIndexesOf( Constants.CNIP ); for ( int i = 0; i < indexes.Length; i++ ) { string name = output.Substring( indexes[ i ], Constants.CNIP.Length + 1 ); currOutputData.inputData.Add( new CustomNodeInputData( indexes[ i ], Constants.CNIP.Length + 1, name ) ); if ( !inputDuplicatePrevention.ContainsKey( name ) && !existingPorts.ContainsKey( name ) ) { inputDuplicatePrevention.Add( name, name ); AddInputPort( WirePortDataType.OBJECT, false, name ); } } inputDuplicatePrevention.Clear(); inputDuplicatePrevention = null; existingPorts.Clear(); existingPorts = null; m_outputData.Add( currOutputData ); } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); if ( outputId < m_outputData.Count ) { Dictionary inputs = InputPortsDict; string value = m_outputData[ outputId ].expression; for ( int i = 0; i < m_outputData[ outputId ].inputData.Count; i++ ) { if ( inputs.ContainsKey( m_outputData[ outputId ].inputData[ i ].name ) ) { InputPort inputPort = inputs[ m_outputData[ outputId ].inputData[ i ].name ]; if ( inputPort != null ) { string inputValue = inputPort.GenerateShaderForOutput( ref dataCollector, WirePortDataType.OBJECT, ignoreLocalvar ); value = value.Replace( m_outputData[ outputId ].inputData[ i ].name, inputValue ); } else { UIUtils.ShowMessage( UniqueId, m_outputData[ outputId ].inputData[ i ].name + " invalid on the inputs list", MessageSeverity.Error ); return string.Empty; } } else { UIUtils.ShowMessage( UniqueId, m_outputData[ outputId ].inputData[ i ].name + " Not found on the inputs list", MessageSeverity.Error ); return string.Empty; } } return value; } return string.Empty; } public void DumpOutputData() { for ( int i = 0; i < m_outputData.Count; i++ ) { Debug.Log( m_outputData[ i ] ); } } public override void Destroy() { base.Destroy(); if ( m_outputData != null ) { for ( int i = 0; i < m_outputData.Count; i++ ) { m_outputData[ i ].Destroy(); } m_outputData.Clear(); m_outputData = null; } if ( m_includes != null ) { m_includes.Clear(); m_includes = null; } } } }