//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Destroys this object when it enters a trigger
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//
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//=============================================================================
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using UnityEngine;
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using System.Collections;
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namespace Valve.VR.InteractionSystem
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{
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//-------------------------------------------------------------------------
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public class DestroyOnTriggerEnter : MonoBehaviour
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{
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public string tagFilter;
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private bool useTag;
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//-------------------------------------------------
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void Start()
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{
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if ( !string.IsNullOrEmpty( tagFilter ) )
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{
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useTag = true;
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}
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}
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//-------------------------------------------------
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void OnTriggerEnter( Collider collider )
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{
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if ( !useTag || ( useTag && collider.gameObject.tag == tagFilter ) )
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{
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Destroy( collider.gameObject.transform.root.gameObject );
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}
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}
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}
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}
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