Assignment for RMIT Mixed Reality in 2020
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  1. //======= Copyright (c) Valve Corporation, All rights reserved. ===============
  2. //
  3. // Purpose: Destroys this object when it enters a trigger
  4. //
  5. //=============================================================================
  6. using UnityEngine;
  7. using System.Collections;
  8. namespace Valve.VR.InteractionSystem
  9. {
  10. //-------------------------------------------------------------------------
  11. public class DestroyOnTriggerEnter : MonoBehaviour
  12. {
  13. public string tagFilter;
  14. private bool useTag;
  15. //-------------------------------------------------
  16. void Start()
  17. {
  18. if ( !string.IsNullOrEmpty( tagFilter ) )
  19. {
  20. useTag = true;
  21. }
  22. }
  23. //-------------------------------------------------
  24. void OnTriggerEnter( Collider collider )
  25. {
  26. if ( !useTag || ( useTag && collider.gameObject.tag == tagFilter ) )
  27. {
  28. Destroy( collider.gameObject.transform.root.gameObject );
  29. }
  30. }
  31. }
  32. }