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- //======= Copyright (c) Valve Corporation, All rights reserved. ===============
- //
- // Purpose: Destroys this object when it enters a trigger
- //
- //=============================================================================
-
- using UnityEngine;
- using System.Collections;
-
- namespace Valve.VR.InteractionSystem
- {
- //-------------------------------------------------------------------------
- public class DestroyOnTriggerEnter : MonoBehaviour
- {
- public string tagFilter;
-
- private bool useTag;
-
- //-------------------------------------------------
- void Start()
- {
- if ( !string.IsNullOrEmpty( tagFilter ) )
- {
- useTag = true;
- }
- }
-
-
- //-------------------------------------------------
- void OnTriggerEnter( Collider collider )
- {
- if ( !useTag || ( useTag && collider.gameObject.tag == tagFilter ) )
- {
- Destroy( collider.gameObject.transform.root.gameObject );
- }
- }
- }
- }
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