Assignment for RMIT Mixed Reality in 2020
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// HyperealVR System|SDK_HyperealVR|002
namespace VRTK
{
#if VRTK_DEFINE_SDK_HYPEREALVR
using Hypereal;
#endif
/// <summary>
/// The HyperealVR System SDK script provides a bridge to the HyperealVR SDK.
/// </summary>
[SDK_Description("HyperealVR (Standalone)", SDK_HyperealVRDefines.ScriptingDefineSymbol, null, "Standalone")]
public class SDK_HyperealVRSystem
#if VRTK_DEFINE_SDK_HYPEREALVR
: SDK_BaseSystem
#else
: SDK_FallbackSystem
#endif
{
#if VRTK_DEFINE_SDK_HYPEREALVR
/// <summary>
/// The IsDisplayOnDesktop method returns true if the display is extending the desktop.
/// </summary>
/// <returns>Returns true if the display is extending the desktop</returns>
public override bool IsDisplayOnDesktop()
{
return false;
}
/// <summary>
/// The ShouldAppRenderWithLowResources method is used to determine if the Unity app should use low resource mode. Typically true when the dashboard is showing.
/// </summary>
/// <returns>Returns true if the Unity app should render with low resources.</returns>
public override bool ShouldAppRenderWithLowResources()
{
return false;
}
/// <summary>
/// The ForceInterleavedReprojectionOn method determines whether Interleaved Reprojection should be forced on or off.
/// </summary>
/// <param name="force">If true then Interleaved Reprojection will be forced on, if false it will not be forced on.</param>
public override void ForceInterleavedReprojectionOn(bool force)
{
}
#endif
}
}