// HyperealVR System|SDK_HyperealVR|002 namespace VRTK { #if VRTK_DEFINE_SDK_HYPEREALVR using Hypereal; #endif /// /// The HyperealVR System SDK script provides a bridge to the HyperealVR SDK. /// [SDK_Description("HyperealVR (Standalone)", SDK_HyperealVRDefines.ScriptingDefineSymbol, null, "Standalone")] public class SDK_HyperealVRSystem #if VRTK_DEFINE_SDK_HYPEREALVR : SDK_BaseSystem #else : SDK_FallbackSystem #endif { #if VRTK_DEFINE_SDK_HYPEREALVR /// /// The IsDisplayOnDesktop method returns true if the display is extending the desktop. /// /// Returns true if the display is extending the desktop public override bool IsDisplayOnDesktop() { return false; } /// /// The ShouldAppRenderWithLowResources method is used to determine if the Unity app should use low resource mode. Typically true when the dashboard is showing. /// /// Returns true if the Unity app should render with low resources. public override bool ShouldAppRenderWithLowResources() { return false; } /// /// The ForceInterleavedReprojectionOn method determines whether Interleaved Reprojection should be forced on or off. /// /// If true then Interleaved Reprojection will be forced on, if false it will not be forced on. public override void ForceInterleavedReprojectionOn(bool force) { } #endif } }