Assignment for RMIT Mixed Reality in 2020
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namespace Oculus.Platform.Samples.VrHoops
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{
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using UnityEngine;
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using System.Collections;
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// An AI Player just shoots a ball forward with some random delay.
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public class AIPlayer : Player {
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void FixedUpdate ()
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{
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if (HasBall)
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{
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// add a little randomness to the shoot rate so the AI's don't look synchronized
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if (Random.Range(0f, 1f) < 0.03f)
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{
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ShootBall();
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}
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}
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else
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{
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CheckSpawnBall();
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}
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}
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}
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}
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