|
|
- namespace Oculus.Platform.Samples.VrHoops
- {
- using UnityEngine;
- using System.Collections;
-
- // An AI Player just shoots a ball forward with some random delay.
- public class AIPlayer : Player {
-
- void FixedUpdate ()
- {
- if (HasBall)
- {
- // add a little randomness to the shoot rate so the AI's don't look synchronized
- if (Random.Range(0f, 1f) < 0.03f)
- {
- ShootBall();
- }
- }
- else
- {
- CheckSpawnBall();
- }
- }
- }
- }
|