Assignment for RMIT Mixed Reality in 2020
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namespace Oculus.Platform.Samples.VrBoardGame
{
using UnityEngine;
using System.Collections;
// This behaviour is attached to GameObjects whose collision mesh
// describes a specific position on the GameBoard. The collision
// mesh doesn't need to fully cover the board position, but enough
// for eye raycasts to detect that the user is looking there.
public class BoardPosition : MonoBehaviour {
[SerializeField] [Range(0,2)] public int x = 0;
[SerializeField] [Range(0,2)] public int y = 0;
}
}