|
|
- namespace Oculus.Platform.Samples.VrBoardGame
- {
- using UnityEngine;
- using System.Collections;
-
- // This behaviour is attached to GameObjects whose collision mesh
- // describes a specific position on the GameBoard. The collision
- // mesh doesn't need to fully cover the board position, but enough
- // for eye raycasts to detect that the user is looking there.
- public class BoardPosition : MonoBehaviour {
-
- [SerializeField] [Range(0,2)] public int x = 0;
- [SerializeField] [Range(0,2)] public int y = 0;
- }
- }
|