namespace Oculus.Platform
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{
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using UnityEditor;
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using UnityEngine;
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class GUIHelper {
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public delegate void Worker();
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static void InOut(Worker begin, Worker body, Worker end) {
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try {
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begin();
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body();
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} finally {
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end();
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}
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}
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public static void HInset(int pixels, Worker worker) {
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InOut(
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() => {
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GUILayout.BeginHorizontal();
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GUILayout.Space(pixels);
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GUILayout.BeginVertical();
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},
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worker,
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() => {
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GUILayout.EndVertical();
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GUILayout.EndHorizontal();
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}
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);
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}
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public delegate T ControlWorker<T>();
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public static T MakeControlWithLabel<T>(GUIContent label, ControlWorker<T> worker) {
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField(label);
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var result = worker();
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EditorGUILayout.EndHorizontal();
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return result;
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}
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}
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}
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