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- namespace Oculus.Platform
- {
- using UnityEditor;
- using UnityEngine;
-
- class GUIHelper {
- public delegate void Worker();
-
- static void InOut(Worker begin, Worker body, Worker end) {
- try {
- begin();
- body();
- } finally {
- end();
- }
- }
-
- public static void HInset(int pixels, Worker worker) {
- InOut(
- () => {
- GUILayout.BeginHorizontal();
- GUILayout.Space(pixels);
- GUILayout.BeginVertical();
- },
- worker,
- () => {
- GUILayout.EndVertical();
- GUILayout.EndHorizontal();
- }
- );
- }
-
- public delegate T ControlWorker<T>();
- public static T MakeControlWithLabel<T>(GUIContent label, ControlWorker<T> worker) {
- EditorGUILayout.BeginHorizontal();
- EditorGUILayout.LabelField(label);
-
- var result = worker();
-
- EditorGUILayout.EndHorizontal();
- return result;
- }
- }
-
- }
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