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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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namespace OVR
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{
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/*
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-----------------------
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AudioManagerInspector
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-----------------------
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*/
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[CustomEditor(typeof(AudioManager))]
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public class AudioManagerInspector : Editor {
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private AudioManager audioManager = null;
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private string dragDropIdentifier = "MoveSoundFX";
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private GUIStyle customDividerStyle = null;
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/*
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-----------------------
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OnInspectorGUI()
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-----------------------
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*/
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public override void OnInspectorGUI() {
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audioManager = target as AudioManager;
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Event e = Event.current;
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// draw the default properties
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DrawDefaultProperties();
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// draw the categories section
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DrawCategories( e );
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serializedObject.Update();
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// draw the sound effects for the selected category
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DrawSoundEffects( e );
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serializedObject.ApplyModifiedProperties();
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CreateStyles();
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}
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/*
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-----------------------
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MarkDirty()
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-----------------------
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*/
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void MarkDirty() {
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serializedObject.SetIsDifferentCacheDirty();
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EditorUtility.SetDirty( audioManager );
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}
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static private int selectedGroup = 0;
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private int nextGroup = -1;
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private int editGroup = -1;
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private FastList<SoundGroup> soundGroups = new FastList<SoundGroup>();
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private FastList<ItemRect> groups = new FastList<ItemRect>();
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private Rect dropArea = new Rect();
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private bool addSound = false;
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private int deleteSoundIdx = -1;
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private int dupeSoundIdx = -1;
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private bool sortSounds = false;
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private bool moveQueued = false;
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private int origGroup = -1;
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private int origIndex = -1;
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private int moveToGroup = -1;
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/*
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-----------------------
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DrawDefaultProperties()
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-----------------------
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*/
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void DrawDefaultProperties() {
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BeginContents();
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if ( DrawHeader( "Default Properties", true ) ) {
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EditorGUILayout.BeginVertical( GUI.skin.box );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "makePersistent" ), new GUIContent( "Don't Destroy on Load" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "enableSpatializedAudio" ), new GUIContent( "Enable Spatialized Audio" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "enableSpatializedFastOverride" ), new GUIContent( "Force Disable Reflections" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "audioMixer" ), new GUIContent( "Master Audio Mixer" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "defaultMixerGroup" ), new GUIContent( "Pooled Emitter Mixer Group" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "reservedMixerGroup" ), new GUIContent( "Reserved Emitter Mixer Group" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "voiceChatMixerGroup" ), new GUIContent( "Voice Chat Mixer Group" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "verboseLogging" ), new GUIContent( "Verbose Logging" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "maxSoundEmitters" ), new GUIContent( "Max Sound Emitters" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "volumeSoundFX" ), new GUIContent( "Default Volume" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "soundFxFadeSecs" ), new GUIContent( "Sound FX Fade Secs" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "audioMinFallOffDistance" ), new GUIContent( "Minimum Falloff Distance" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "audioMaxFallOffDistance" ), new GUIContent( "Maximum Falloff Distance" ) );
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EditorGUILayout.EndVertical();
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serializedObject.ApplyModifiedProperties();
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}
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EndContents();
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}
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/*
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-----------------------
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DrawSoundGroupProperties()
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-----------------------
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*/
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void DrawSoundGroupProperties() {
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if ( selectedGroup == -1 ) {
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return;
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}
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SerializedProperty soundGroupsArray = serializedObject.FindProperty( "soundGroupings" );
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if ( selectedGroup >= soundGroupsArray.arraySize ) {
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return;
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}
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SerializedProperty soundGroup = soundGroupsArray.GetArrayElementAtIndex( selectedGroup );
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string soundGroupName = soundGroup.FindPropertyRelative( "name" ).stringValue;
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if ( DrawHeader( string.Format( "{0} Properties", soundGroupName ), true ) ) {
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EditorGUILayout.BeginVertical( GUI.skin.box );
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EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "mixerGroup" ), new GUIContent( "Override Mixer Group", "Leave empty to use the Audio Manager's default mixer group" ) );
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if ( !Application.isPlaying ) {
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EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "maxPlayingSounds" ), new GUIContent( "Max Playing Sounds Limit", "Max playing sounds for this sound group, 0 = no limit" ) );
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} else {
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "maxPlayingSounds" ), new GUIContent( "Max Playing Sounds Limit", "Max playing sounds for this sound group, 0 = no limit" ) );
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// cast to the actual object
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int playingSounds = soundGroup.FindPropertyRelative( "playingSoundCount" ).intValue;
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EditorGUILayout.LabelField( string.Format( "Playing: {0}", playingSounds ), GUILayout.Width( 80.0f ) );
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EditorGUILayout.EndHorizontal();
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}
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EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "preloadAudio" ), new GUIContent( "Preload Audio Clips", "Default = No special preloading, Preload = Audio clips are set to 'Preload', Manual Preload = Audio clips are set to not 'Preload'" ) );
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EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "volumeOverride" ), new GUIContent( "Volume Override", "All sounds played in this group will have volume scaled by this amount" ) );
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if ( soundGroup.FindPropertyRelative( "volumeOverride" ).floatValue == 0.0f ) {
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EditorGUILayout.HelpBox( "With a volumeOverride of 0.0, these sounds will not play!", MessageType.Warning );
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}
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EditorGUILayout.EndVertical();
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serializedObject.ApplyModifiedProperties();
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}
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}
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/*
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-----------------------
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DrawCategories()
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-----------------------
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*/
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void DrawCategories( Event e ) {
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// do any housework before we start drawing
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if ( moveQueued ) {
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// make a temp copy
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List<SoundFX> origSoundList = new List<SoundFX>( audioManager.soundGroupings[origGroup].soundList );
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SoundFX temp = origSoundList[origIndex];
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List<SoundFX> moveToSoundList = new List<SoundFX>( audioManager.soundGroupings[moveToGroup].soundList );
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// add it to the move to group
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moveToSoundList.Add( temp );
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audioManager.soundGroupings[moveToGroup].soundList = moveToSoundList.ToArray();
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// and finally, remove it from the original group
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origSoundList.RemoveAt( origIndex );
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audioManager.soundGroupings[origGroup].soundList = origSoundList.ToArray();
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Debug.Log( "> Moved '" + temp.name + "' from " + "'" + audioManager.soundGroupings[origGroup].name + "' to '" + audioManager.soundGroupings[moveToGroup].name );
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MarkDirty();
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moveQueued = false;
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}
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// switch to the next group
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if ( nextGroup > -1 ) {
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selectedGroup = nextGroup;
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nextGroup = -1;
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}
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// add a sound
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if ( addSound ) {
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List<SoundFX> soundList = new List<SoundFX>( audioManager.soundGroupings[selectedGroup].soundList );
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SoundFX soundFX = new SoundFX();
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soundFX.name = audioManager.soundGroupings[selectedGroup].name.ToLower() + "_new_unnamed_sound_fx";
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soundList.Add( soundFX );
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audioManager.soundGroupings[selectedGroup].soundList = soundList.ToArray();
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MarkDirty();
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addSound = false;
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}
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// sort the sounds
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if ( sortSounds ) {
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List<SoundFX> soundList = new List<SoundFX>( audioManager.soundGroupings[selectedGroup].soundList );
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soundList.Sort( delegate ( SoundFX sfx1, SoundFX sfx2 ) { return string.Compare( sfx1.name, sfx2.name ); } );
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audioManager.soundGroupings[selectedGroup].soundList = soundList.ToArray();
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MarkDirty();
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sortSounds = false;
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}
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// delete a sound
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if ( deleteSoundIdx > -1 ) {
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List<SoundFX> soundList = new List<SoundFX>( audioManager.soundGroupings[selectedGroup].soundList );
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soundList.RemoveAt( deleteSoundIdx );
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audioManager.soundGroupings[selectedGroup].soundList = soundList.ToArray();
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MarkDirty();
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deleteSoundIdx = -1;
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}
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// duplicate a sound
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if ( dupeSoundIdx > -1 ) {
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List<SoundFX> soundList = new List<SoundFX>( audioManager.soundGroupings[selectedGroup].soundList );
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SoundFX origSoundFX = soundList[dupeSoundIdx];
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// clone this soundFX
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string json = JsonUtility.ToJson( origSoundFX );
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SoundFX soundFX = JsonUtility.FromJson<SoundFX>( json );
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soundFX.name += "_duplicated";
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soundList.Insert( dupeSoundIdx + 1, soundFX );
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audioManager.soundGroupings[selectedGroup].soundList = soundList.ToArray();
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MarkDirty();
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dupeSoundIdx = -1;
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}
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if ( e.type == EventType.Repaint ) {
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groups.Clear();
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}
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GUILayout.Space( 6f );
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Color defaultColor = GUI.contentColor;
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BeginContents();
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if ( DrawHeader( "Sound FX Groups", true ) ) {
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EditorGUILayout.BeginVertical( GUI.skin.box );
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soundGroups.Clear();
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for ( int i = 0; i < audioManager.soundGroupings.Length; i++ ) {
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soundGroups.Add( audioManager.soundGroupings[i] );
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}
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for ( int i = 0; i < soundGroups.size; i++ ) {
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EditorGUILayout.BeginHorizontal();
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{
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if ( i == selectedGroup ) {
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GUI.contentColor = ( i == editGroup ) ? Color.white : Color.yellow;
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} else {
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GUI.contentColor = defaultColor;
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}
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if ( ( e.type == EventType.KeyDown ) && ( ( e.keyCode == KeyCode.Return ) || ( e.keyCode == KeyCode.KeypadEnter ) ) ) {
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// toggle editing
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if ( editGroup >= 0 ) {
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editGroup = -1;
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}
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Event.current.Use();
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}
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if ( i == editGroup ) {
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soundGroups[i].name = GUILayout.TextField( soundGroups[i].name, GUILayout.MinWidth( Screen.width - 80f ) );
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} else {
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GUILayout.Label( soundGroups[i].name, ( i == selectedGroup ) ? EditorStyles.whiteLabel : EditorStyles.label, GUILayout.ExpandWidth( true ) );
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}
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GUILayout.FlexibleSpace();
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if ( GUILayout.Button( GUIContent.none, "OL Minus", GUILayout.Width(17f) ) ) { // minus button
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if ( EditorUtility.DisplayDialog( "Delete '" + soundGroups[i].name + "'", "Are you sure you want to delete the selected sound group?", "Continue", "Cancel" ) ) {
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soundGroups.RemoveAt( i );
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MarkDirty();
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}
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}
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}
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EditorGUILayout.EndHorizontal();
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// build a list of items
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Rect lastRect = GUILayoutUtility.GetLastRect();
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if ( e.type == EventType.Repaint ) {
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groups.Add ( new ItemRect( i, lastRect, null ) );
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}
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if ( ( e.type == EventType.MouseDown ) && lastRect.Contains( e.mousePosition ) ) {
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if ( ( i != selectedGroup ) || ( e.clickCount == 2 ) ) {
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nextGroup = i;
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if ( e.clickCount == 2 ) {
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editGroup = i;
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} else if ( editGroup != nextGroup ) {
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editGroup = -1;
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}
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Repaint();
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}
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}
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}
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// add the final plus button
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EditorGUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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if ( GUILayout.Button( GUIContent.none, "OL Plus", GUILayout.Width(17f) ) ) { // plus button
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soundGroups.Add( new SoundGroup( "unnamed sound group" ) );
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selectedGroup = editGroup = soundGroups.size - 1;
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MarkDirty();
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.EndVertical();
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// reset the color
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GUI.contentColor = defaultColor;
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// the sort and import buttons
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EditorGUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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if ( GUILayout.Button( "Sort", GUILayout.Width( 70f ) ) ) {
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soundGroups.Sort( delegate( SoundGroup sg1, SoundGroup sg2 ) { return string.Compare( sg1.name, sg2.name ); } );
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MarkDirty();
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}
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EditorGUILayout.EndHorizontal();
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// draw a rect around the selected item
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if ( ( selectedGroup >= 0 ) && ( selectedGroup < groups.size ) ) {
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EditorGUI.DrawRect( groups[selectedGroup].rect, new Color( 1f, 1f, 1f, 0.06f ) );
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}
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// finally move the sound groups back into the audio manager
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if ( soundGroups.size > 0 ) {
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audioManager.soundGroupings = soundGroups.ToArray();
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}
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// calculate the drop area rect
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if ( ( e.type == EventType.Repaint ) && ( groups.size > 0 ) ) {
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dropArea.x = groups[0].rect.x;
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dropArea.y = groups[0].rect.y;
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dropArea.width = groups[0].rect.width;
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dropArea.height = ( groups[groups.size-1].rect.y - groups[0].rect.y ) + groups[groups.size-1].rect.height;
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}
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}
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// draw the sound group properties now
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DrawSoundGroupProperties();
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EndContents();
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EditorGUILayout.HelpBox("Create and delete sound groups by clicking + and - respectively. Double click to rename sound groups. Drag and drop sounds from below to the groups above to move them.", MessageType.Info);
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}
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public class CustomDragData{
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public int originalGroupIndex;
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public int originalIndex;
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public SerializedProperty originalProperty;
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}
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public class ItemRect {
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public ItemRect( int index, Rect rect, SerializedProperty prop ) {
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this.index = index;
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this.rect = rect;
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this.prop = prop;
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}
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public int index;
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public Rect rect;
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public SerializedProperty prop;
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}
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private FastList<ItemRect> items = new FastList<ItemRect>();
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/*
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-----------------------
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CreateStyles()
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-----------------------
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*/
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void CreateStyles() {
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if ( customDividerStyle == null ) {
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customDividerStyle = new GUIStyle( EditorStyles.label );
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customDividerStyle.normal.background = MakeTex( 4, 4, new Color( 0.5f, 0.5f, 0.5f, 0.25f ) );
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customDividerStyle.margin.right -= 16;
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}
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}
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/*
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-----------------------
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MakeTex()
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-----------------------
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*/
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private Texture2D MakeTex( int width, int height, Color col ) {
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Color[] pix = new Color[width*height];
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for ( int i = 0; i < pix.Length; i++ )
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pix[i] = col;
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Texture2D result = new Texture2D(width, height);
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result.SetPixels( pix );
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result.Apply();
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return result;
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}
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/*
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-----------------------
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DrawSoundEffects()
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-----------------------
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*/
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void DrawSoundEffects( Event e ) {
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if ( ( selectedGroup < 0 ) || ( audioManager.soundGroupings.Length == 0 ) || ( selectedGroup >= audioManager.soundGroupings.Length ) ) {
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return;
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}
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if ( e.type == EventType.Repaint ) {
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items.Clear();
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} else {
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CheckStartDrag( e );
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}
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BeginContents();
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if ( DrawHeader( "Sound Effects", true ) ) {
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GUILayout.Space(3f);
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GUILayout.BeginVertical( GUI.skin.box );
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SerializedProperty soundGroupsArray = serializedObject.FindProperty( "soundGroupings" );
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SerializedProperty soundGroup = soundGroupsArray.GetArrayElementAtIndex( selectedGroup );
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SerializedProperty soundList = soundGroup.FindPropertyRelative( "soundList" );
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CreateStyles();
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Rect prevRect = new Rect();
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if ( soundList.arraySize > 0 ) {
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// show all the sounds
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for ( int i = 0; i < soundList.arraySize; i++ ) {
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EditorGUI.indentLevel = 1;
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SerializedProperty soundFX = soundList.GetArrayElementAtIndex( i );
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SerializedProperty visToggle = soundFX.FindPropertyRelative( "visibilityToggle" );
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EditorGUILayout.BeginHorizontal( customDividerStyle );
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{
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string soundFXName = soundFX.FindPropertyRelative( "name" ).stringValue;
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// save the visibility state
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visToggle.boolValue = EditorGUILayout.Foldout( visToggle.boolValue, soundFXName );
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// play button
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if ( GUILayout.Button( "\u25BA", GUILayout.Width( 17f ), GUILayout.Height( 16f ) ) ) {
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if ( AudioManager.IsSoundPlaying( soundFXName ) ) {
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AudioManager.StopSound( soundFXName );
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} else {
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AudioManager.PlaySound( soundFXName );
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}
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}
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}
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EditorGUILayout.EndHorizontal();
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if ( visToggle.boolValue ) {
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EditorGUILayout.PropertyField( soundFX, true );
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EditorGUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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if ( GUILayout.Button( "Delete FX", GUILayout.Width( Screen.width / 3.0f ) ) ) {
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if ( EditorUtility.DisplayDialog( "Delete " + soundFX.displayName, "Are you sure?", "Yes", "No!" ) ) {
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deleteSoundIdx = i;
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}
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}
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if ( GUILayout.Button( "Duplicate FX", GUILayout.Width( Screen.width / 3.0f ) ) ) {
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dupeSoundIdx = i;
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}
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GUILayout.FlexibleSpace();
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EditorGUILayout.EndHorizontal();
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GUILayout.Space( 10.0f );
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}
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if ( e.type == EventType.Repaint ) {
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// GetLastRect() is now returning the last rect drawn in the property drawer,
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// not the rect used for the entire SoundFX
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Rect curRect = prevRect;
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curRect.y = prevRect.y + EditorGUIUtility.singleLineHeight;
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Rect lastRect = GUILayoutUtility.GetLastRect();
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curRect.height = ( lastRect.y + lastRect.height ) - curRect.y;
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curRect.width = Screen.width;
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items.Add( new ItemRect( i, curRect, soundFX ) );
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}
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prevRect = GUILayoutUtility.GetLastRect();
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}
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} else {
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EditorGUILayout.LabelField( " " );
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}
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GUILayout.EndVertical();
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GUILayout.Space(3f);
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EditorGUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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if ( GUILayout.Button( "Add FX", GUILayout.Width( 70f ) ) ) {
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//soundList.InsertArrayElementAtIndex( soundList.arraySize );
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//MarkDirty();
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addSound = true;
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}
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if ( GUILayout.Button( "Sort", GUILayout.Width( 70f ) ) ) {
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sortSounds = true;
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}
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EditorGUILayout.EndHorizontal();
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}
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EndContents();
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UpdateDrag( e );
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}
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/*
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-----------------------
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CheckStartDrag()
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-----------------------
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*/
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void CheckStartDrag( Event e ) {
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if ( ( e.type == EventType.MouseDrag ) && ( e.button == 0 ) ) {
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for ( int i = 0; i < items.size; i++ ) {
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if ( items[i].rect.Contains( e.mousePosition ) ) {
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|
DragAndDrop.PrepareStartDrag();// reset data
|
|
|
|
CustomDragData dragData = new CustomDragData();
|
|
dragData.originalGroupIndex = selectedGroup;
|
|
dragData.originalIndex = items[i].index;
|
|
dragData.originalProperty = items[i].prop;
|
|
|
|
DragAndDrop.SetGenericData( dragDropIdentifier, dragData );
|
|
|
|
DragAndDrop.objectReferences = new Object[0];
|
|
|
|
DragAndDrop.StartDrag( dragData.originalProperty.FindPropertyRelative( "name" ).stringValue );
|
|
e.Use();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
FindGroupIndex()
|
|
-----------------------
|
|
*/
|
|
int FindGroupIndex( Event e ) {
|
|
for ( int i = 0; i < groups.size; i++ ) {
|
|
if ( groups[i].rect.Contains( e.mousePosition ) ) {
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
UpdateDrag()
|
|
-----------------------
|
|
*/
|
|
void UpdateDrag( Event e ) {
|
|
|
|
CustomDragData dragData = DragAndDrop.GetGenericData( dragDropIdentifier ) as CustomDragData;
|
|
if ( dragData == null ) {
|
|
return;
|
|
}
|
|
|
|
int groupIndex = FindGroupIndex( e );
|
|
|
|
switch ( e.type ) {
|
|
case EventType.DragUpdated:
|
|
if ( ( groupIndex >= 0 ) && ( groupIndex != selectedGroup ) ) {
|
|
DragAndDrop.visualMode = DragAndDropVisualMode.Move;
|
|
} else {
|
|
DragAndDrop.visualMode = DragAndDropVisualMode.Rejected;
|
|
}
|
|
e.Use();
|
|
break;
|
|
case EventType.Repaint:
|
|
if ( ( DragAndDrop.visualMode == DragAndDropVisualMode.None ) ||
|
|
( DragAndDrop.visualMode == DragAndDropVisualMode.Rejected ) ) {
|
|
break;
|
|
}
|
|
if ( groupIndex >= 0 && groupIndex < groups.size ) {
|
|
EditorGUI.DrawRect( groups[groupIndex].rect, new Color( 0f, 1f, 0f, 0.1f ) );
|
|
}
|
|
break;
|
|
case EventType.DragPerform:
|
|
DragAndDrop.AcceptDrag();
|
|
// queue the sound FX move
|
|
QueueSoundFXMove( dragData.originalGroupIndex, dragData.originalIndex, groupIndex );
|
|
e.Use();
|
|
break;
|
|
case EventType.MouseUp:
|
|
// in case MouseDrag never occurred:
|
|
DragAndDrop.PrepareStartDrag();
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
QueueSoundFXMove()
|
|
-----------------------
|
|
*/
|
|
void QueueSoundFXMove( int origGroupIndex, int origSoundIndex, int newGroupIndex ) {
|
|
moveQueued = true;
|
|
origGroup = origGroupIndex;
|
|
origIndex = origSoundIndex;
|
|
moveToGroup = newGroupIndex;
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
DrawHeader()
|
|
-----------------------
|
|
*/
|
|
static public bool DrawHeader (string text) { return DrawHeader(text, text, false); }
|
|
static public bool DrawHeader (string text, string key) { return DrawHeader(text, key, false); }
|
|
static public bool DrawHeader (string text, bool forceOn) { return DrawHeader(text, text, forceOn); }
|
|
static public bool DrawHeader( string text, string key, bool forceOn ) {
|
|
bool state = EditorPrefs.GetBool(key, true);
|
|
|
|
GUILayout.Space(3f);
|
|
if (!forceOn && !state) GUI.backgroundColor = new Color(0.8f, 0.8f, 0.8f);
|
|
GUILayout.BeginHorizontal();
|
|
GUILayout.Space(3f);
|
|
|
|
GUI.changed = false;
|
|
text = "<b><size=11>" + text + "</size></b>";
|
|
if (state) text = "\u25BC " + text;
|
|
else text = "\u25B6 " + text;
|
|
if (!GUILayout.Toggle(true, text, "dragtab", GUILayout.MinWidth(20f))) state = !state;
|
|
if (GUI.changed) EditorPrefs.SetBool(key, state);
|
|
|
|
GUILayout.Space(2f);
|
|
GUILayout.EndHorizontal();
|
|
GUI.backgroundColor = Color.white;
|
|
if (!forceOn && !state) GUILayout.Space(3f);
|
|
return state;
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
BeginContents()
|
|
-----------------------
|
|
*/
|
|
static public void BeginContents() {
|
|
GUILayout.BeginHorizontal();
|
|
GUILayout.Space(4f);
|
|
EditorGUILayout.BeginHorizontal(GUILayout.MinHeight(10f));
|
|
GUILayout.BeginVertical();
|
|
GUILayout.Space(2f);
|
|
}
|
|
|
|
/*
|
|
-----------------------
|
|
EndContents()
|
|
-----------------------
|
|
*/
|
|
static public void EndContents() {
|
|
GUILayout.Space(3f);
|
|
GUILayout.EndVertical();
|
|
EditorGUILayout.EndHorizontal();
|
|
GUILayout.Space(3f);
|
|
GUILayout.EndHorizontal();
|
|
GUILayout.Space(3f);
|
|
}
|
|
|
|
}
|
|
|
|
} // namespace OVR
|