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- using UnityEngine;
- using UnityEditor;
- using System.Collections.Generic;
-
- namespace OVR
- {
-
- /*
- -----------------------
-
- AudioManagerInspector
-
- -----------------------
- */
- [CustomEditor(typeof(AudioManager))]
- public class AudioManagerInspector : Editor {
-
- private AudioManager audioManager = null;
- private string dragDropIdentifier = "MoveSoundFX";
- private GUIStyle customDividerStyle = null;
-
- /*
- -----------------------
- OnInspectorGUI()
- -----------------------
- */
- public override void OnInspectorGUI() {
-
- audioManager = target as AudioManager;
-
- Event e = Event.current;
-
- // draw the default properties
- DrawDefaultProperties();
-
- // draw the categories section
- DrawCategories( e );
-
- serializedObject.Update();
-
- // draw the sound effects for the selected category
- DrawSoundEffects( e );
-
- serializedObject.ApplyModifiedProperties();
-
- CreateStyles();
- }
-
- /*
- -----------------------
- MarkDirty()
- -----------------------
- */
- void MarkDirty() {
- serializedObject.SetIsDifferentCacheDirty();
- EditorUtility.SetDirty( audioManager );
- }
-
- static private int selectedGroup = 0;
- private int nextGroup = -1;
- private int editGroup = -1;
- private FastList<SoundGroup> soundGroups = new FastList<SoundGroup>();
- private FastList<ItemRect> groups = new FastList<ItemRect>();
- private Rect dropArea = new Rect();
- private bool addSound = false;
- private int deleteSoundIdx = -1;
- private int dupeSoundIdx = -1;
- private bool sortSounds = false;
- private bool moveQueued = false;
- private int origGroup = -1;
- private int origIndex = -1;
- private int moveToGroup = -1;
-
- /*
- -----------------------
- DrawDefaultProperties()
- -----------------------
- */
- void DrawDefaultProperties() {
-
- BeginContents();
- if ( DrawHeader( "Default Properties", true ) ) {
- EditorGUILayout.BeginVertical( GUI.skin.box );
- EditorGUILayout.PropertyField( serializedObject.FindProperty( "makePersistent" ), new GUIContent( "Don't Destroy on Load" ) );
- EditorGUILayout.PropertyField( serializedObject.FindProperty( "enableSpatializedAudio" ), new GUIContent( "Enable Spatialized Audio" ) );
- EditorGUILayout.PropertyField( serializedObject.FindProperty( "enableSpatializedFastOverride" ), new GUIContent( "Force Disable Reflections" ) );
- EditorGUILayout.PropertyField( serializedObject.FindProperty( "audioMixer" ), new GUIContent( "Master Audio Mixer" ) );
- EditorGUILayout.PropertyField( serializedObject.FindProperty( "defaultMixerGroup" ), new GUIContent( "Pooled Emitter Mixer Group" ) );
- EditorGUILayout.PropertyField( serializedObject.FindProperty( "reservedMixerGroup" ), new GUIContent( "Reserved Emitter Mixer Group" ) );
- EditorGUILayout.PropertyField( serializedObject.FindProperty( "voiceChatMixerGroup" ), new GUIContent( "Voice Chat Mixer Group" ) );
- EditorGUILayout.PropertyField( serializedObject.FindProperty( "verboseLogging" ), new GUIContent( "Verbose Logging" ) );
- EditorGUILayout.PropertyField( serializedObject.FindProperty( "maxSoundEmitters" ), new GUIContent( "Max Sound Emitters" ) );
- EditorGUILayout.PropertyField( serializedObject.FindProperty( "volumeSoundFX" ), new GUIContent( "Default Volume" ) );
- EditorGUILayout.PropertyField( serializedObject.FindProperty( "soundFxFadeSecs" ), new GUIContent( "Sound FX Fade Secs" ) );
- EditorGUILayout.PropertyField( serializedObject.FindProperty( "audioMinFallOffDistance" ), new GUIContent( "Minimum Falloff Distance" ) );
- EditorGUILayout.PropertyField( serializedObject.FindProperty( "audioMaxFallOffDistance" ), new GUIContent( "Maximum Falloff Distance" ) );
- EditorGUILayout.EndVertical();
- serializedObject.ApplyModifiedProperties();
- }
- EndContents();
- }
-
- /*
- -----------------------
- DrawSoundGroupProperties()
- -----------------------
- */
- void DrawSoundGroupProperties() {
- if ( selectedGroup == -1 ) {
- return;
- }
-
- SerializedProperty soundGroupsArray = serializedObject.FindProperty( "soundGroupings" );
- if ( selectedGroup >= soundGroupsArray.arraySize ) {
- return;
- }
- SerializedProperty soundGroup = soundGroupsArray.GetArrayElementAtIndex( selectedGroup );
- string soundGroupName = soundGroup.FindPropertyRelative( "name" ).stringValue;
- if ( DrawHeader( string.Format( "{0} Properties", soundGroupName ), true ) ) {
- EditorGUILayout.BeginVertical( GUI.skin.box );
- EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "mixerGroup" ), new GUIContent( "Override Mixer Group", "Leave empty to use the Audio Manager's default mixer group" ) );
- if ( !Application.isPlaying ) {
- EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "maxPlayingSounds" ), new GUIContent( "Max Playing Sounds Limit", "Max playing sounds for this sound group, 0 = no limit" ) );
- } else {
- EditorGUILayout.BeginHorizontal();
- EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "maxPlayingSounds" ), new GUIContent( "Max Playing Sounds Limit", "Max playing sounds for this sound group, 0 = no limit" ) );
- // cast to the actual object
- int playingSounds = soundGroup.FindPropertyRelative( "playingSoundCount" ).intValue;
- EditorGUILayout.LabelField( string.Format( "Playing: {0}", playingSounds ), GUILayout.Width( 80.0f ) );
- EditorGUILayout.EndHorizontal();
- }
- EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "preloadAudio" ), new GUIContent( "Preload Audio Clips", "Default = No special preloading, Preload = Audio clips are set to 'Preload', Manual Preload = Audio clips are set to not 'Preload'" ) );
- EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "volumeOverride" ), new GUIContent( "Volume Override", "All sounds played in this group will have volume scaled by this amount" ) );
- if ( soundGroup.FindPropertyRelative( "volumeOverride" ).floatValue == 0.0f ) {
- EditorGUILayout.HelpBox( "With a volumeOverride of 0.0, these sounds will not play!", MessageType.Warning );
- }
- EditorGUILayout.EndVertical();
- serializedObject.ApplyModifiedProperties();
- }
- }
-
- /*
- -----------------------
- DrawCategories()
- -----------------------
- */
- void DrawCategories( Event e ) {
-
- // do any housework before we start drawing
- if ( moveQueued ) {
- // make a temp copy
- List<SoundFX> origSoundList = new List<SoundFX>( audioManager.soundGroupings[origGroup].soundList );
- SoundFX temp = origSoundList[origIndex];
- List<SoundFX> moveToSoundList = new List<SoundFX>( audioManager.soundGroupings[moveToGroup].soundList );
- // add it to the move to group
- moveToSoundList.Add( temp );
- audioManager.soundGroupings[moveToGroup].soundList = moveToSoundList.ToArray();
- // and finally, remove it from the original group
- origSoundList.RemoveAt( origIndex );
- audioManager.soundGroupings[origGroup].soundList = origSoundList.ToArray();
- Debug.Log( "> Moved '" + temp.name + "' from " + "'" + audioManager.soundGroupings[origGroup].name + "' to '" + audioManager.soundGroupings[moveToGroup].name );
- MarkDirty();
- moveQueued = false;
- }
- // switch to the next group
- if ( nextGroup > -1 ) {
- selectedGroup = nextGroup;
- nextGroup = -1;
- }
- // add a sound
- if ( addSound ) {
- List<SoundFX> soundList = new List<SoundFX>( audioManager.soundGroupings[selectedGroup].soundList );
- SoundFX soundFX = new SoundFX();
- soundFX.name = audioManager.soundGroupings[selectedGroup].name.ToLower() + "_new_unnamed_sound_fx";
- soundList.Add( soundFX );
- audioManager.soundGroupings[selectedGroup].soundList = soundList.ToArray();
- MarkDirty();
- addSound = false;
- }
- // sort the sounds
- if ( sortSounds ) {
- List<SoundFX> soundList = new List<SoundFX>( audioManager.soundGroupings[selectedGroup].soundList );
- soundList.Sort( delegate ( SoundFX sfx1, SoundFX sfx2 ) { return string.Compare( sfx1.name, sfx2.name ); } );
- audioManager.soundGroupings[selectedGroup].soundList = soundList.ToArray();
- MarkDirty();
- sortSounds = false;
- }
- // delete a sound
- if ( deleteSoundIdx > -1 ) {
- List<SoundFX> soundList = new List<SoundFX>( audioManager.soundGroupings[selectedGroup].soundList );
- soundList.RemoveAt( deleteSoundIdx );
- audioManager.soundGroupings[selectedGroup].soundList = soundList.ToArray();
- MarkDirty();
- deleteSoundIdx = -1;
- }
- // duplicate a sound
- if ( dupeSoundIdx > -1 ) {
- List<SoundFX> soundList = new List<SoundFX>( audioManager.soundGroupings[selectedGroup].soundList );
- SoundFX origSoundFX = soundList[dupeSoundIdx];
- // clone this soundFX
- string json = JsonUtility.ToJson( origSoundFX );
- SoundFX soundFX = JsonUtility.FromJson<SoundFX>( json );
- soundFX.name += "_duplicated";
- soundList.Insert( dupeSoundIdx + 1, soundFX );
- audioManager.soundGroupings[selectedGroup].soundList = soundList.ToArray();
- MarkDirty();
- dupeSoundIdx = -1;
- }
-
- if ( e.type == EventType.Repaint ) {
- groups.Clear();
- }
-
- GUILayout.Space( 6f );
-
- Color defaultColor = GUI.contentColor;
- BeginContents();
-
- if ( DrawHeader( "Sound FX Groups", true ) ) {
- EditorGUILayout.BeginVertical( GUI.skin.box );
- soundGroups.Clear();
- for ( int i = 0; i < audioManager.soundGroupings.Length; i++ ) {
- soundGroups.Add( audioManager.soundGroupings[i] );
- }
- for ( int i = 0; i < soundGroups.size; i++ ) {
- EditorGUILayout.BeginHorizontal();
- {
- if ( i == selectedGroup ) {
- GUI.contentColor = ( i == editGroup ) ? Color.white : Color.yellow;
- } else {
- GUI.contentColor = defaultColor;
- }
- if ( ( e.type == EventType.KeyDown ) && ( ( e.keyCode == KeyCode.Return ) || ( e.keyCode == KeyCode.KeypadEnter ) ) ) {
- // toggle editing
- if ( editGroup >= 0 ) {
- editGroup = -1;
- }
- Event.current.Use();
- }
- if ( i == editGroup ) {
- soundGroups[i].name = GUILayout.TextField( soundGroups[i].name, GUILayout.MinWidth( Screen.width - 80f ) );
- } else {
- GUILayout.Label( soundGroups[i].name, ( i == selectedGroup ) ? EditorStyles.whiteLabel : EditorStyles.label, GUILayout.ExpandWidth( true ) );
- }
- GUILayout.FlexibleSpace();
- if ( GUILayout.Button( GUIContent.none, "OL Minus", GUILayout.Width(17f) ) ) { // minus button
- if ( EditorUtility.DisplayDialog( "Delete '" + soundGroups[i].name + "'", "Are you sure you want to delete the selected sound group?", "Continue", "Cancel" ) ) {
- soundGroups.RemoveAt( i );
- MarkDirty();
- }
- }
- }
- EditorGUILayout.EndHorizontal();
- // build a list of items
- Rect lastRect = GUILayoutUtility.GetLastRect();
- if ( e.type == EventType.Repaint ) {
- groups.Add ( new ItemRect( i, lastRect, null ) );
- }
- if ( ( e.type == EventType.MouseDown ) && lastRect.Contains( e.mousePosition ) ) {
- if ( ( i != selectedGroup ) || ( e.clickCount == 2 ) ) {
- nextGroup = i;
- if ( e.clickCount == 2 ) {
- editGroup = i;
- } else if ( editGroup != nextGroup ) {
- editGroup = -1;
- }
- Repaint();
- }
- }
- }
- // add the final plus button
- EditorGUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- if ( GUILayout.Button( GUIContent.none, "OL Plus", GUILayout.Width(17f) ) ) { // plus button
- soundGroups.Add( new SoundGroup( "unnamed sound group" ) );
- selectedGroup = editGroup = soundGroups.size - 1;
- MarkDirty();
- }
- EditorGUILayout.EndHorizontal();
- EditorGUILayout.EndVertical();
-
- // reset the color
- GUI.contentColor = defaultColor;
-
- // the sort and import buttons
- EditorGUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- if ( GUILayout.Button( "Sort", GUILayout.Width( 70f ) ) ) {
- soundGroups.Sort( delegate( SoundGroup sg1, SoundGroup sg2 ) { return string.Compare( sg1.name, sg2.name ); } );
- MarkDirty();
- }
- EditorGUILayout.EndHorizontal();
-
- // draw a rect around the selected item
- if ( ( selectedGroup >= 0 ) && ( selectedGroup < groups.size ) ) {
- EditorGUI.DrawRect( groups[selectedGroup].rect, new Color( 1f, 1f, 1f, 0.06f ) );
- }
-
- // finally move the sound groups back into the audio manager
- if ( soundGroups.size > 0 ) {
- audioManager.soundGroupings = soundGroups.ToArray();
- }
-
- // calculate the drop area rect
- if ( ( e.type == EventType.Repaint ) && ( groups.size > 0 ) ) {
- dropArea.x = groups[0].rect.x;
- dropArea.y = groups[0].rect.y;
- dropArea.width = groups[0].rect.width;
- dropArea.height = ( groups[groups.size-1].rect.y - groups[0].rect.y ) + groups[groups.size-1].rect.height;
- }
- }
- // draw the sound group properties now
- DrawSoundGroupProperties();
-
- EndContents();
-
- EditorGUILayout.HelpBox("Create and delete sound groups by clicking + and - respectively. Double click to rename sound groups. Drag and drop sounds from below to the groups above to move them.", MessageType.Info);
-
- }
-
- public class CustomDragData{
- public int originalGroupIndex;
- public int originalIndex;
- public SerializedProperty originalProperty;
- }
-
- public class ItemRect {
- public ItemRect( int index, Rect rect, SerializedProperty prop ) {
- this.index = index;
- this.rect = rect;
- this.prop = prop;
- }
- public int index;
- public Rect rect;
- public SerializedProperty prop;
- }
-
- private FastList<ItemRect> items = new FastList<ItemRect>();
-
- /*
- -----------------------
- CreateStyles()
- -----------------------
- */
- void CreateStyles() {
- if ( customDividerStyle == null ) {
- customDividerStyle = new GUIStyle( EditorStyles.label );
- customDividerStyle.normal.background = MakeTex( 4, 4, new Color( 0.5f, 0.5f, 0.5f, 0.25f ) );
- customDividerStyle.margin.right -= 16;
- }
- }
-
- /*
- -----------------------
- MakeTex()
- -----------------------
- */
- private Texture2D MakeTex( int width, int height, Color col ) {
- Color[] pix = new Color[width*height];
-
- for ( int i = 0; i < pix.Length; i++ )
- pix[i] = col;
-
- Texture2D result = new Texture2D(width, height);
- result.SetPixels( pix );
- result.Apply();
-
- return result;
- }
-
- /*
- -----------------------
- DrawSoundEffects()
- -----------------------
- */
- void DrawSoundEffects( Event e ) {
- if ( ( selectedGroup < 0 ) || ( audioManager.soundGroupings.Length == 0 ) || ( selectedGroup >= audioManager.soundGroupings.Length ) ) {
- return;
- }
-
- if ( e.type == EventType.Repaint ) {
- items.Clear();
- } else {
- CheckStartDrag( e );
- }
-
- BeginContents();
- if ( DrawHeader( "Sound Effects", true ) ) {
- GUILayout.Space(3f);
- GUILayout.BeginVertical( GUI.skin.box );
-
- SerializedProperty soundGroupsArray = serializedObject.FindProperty( "soundGroupings" );
- SerializedProperty soundGroup = soundGroupsArray.GetArrayElementAtIndex( selectedGroup );
- SerializedProperty soundList = soundGroup.FindPropertyRelative( "soundList" );
-
- CreateStyles();
-
- Rect prevRect = new Rect();
- if ( soundList.arraySize > 0 ) {
- // show all the sounds
- for ( int i = 0; i < soundList.arraySize; i++ ) {
- EditorGUI.indentLevel = 1;
- SerializedProperty soundFX = soundList.GetArrayElementAtIndex( i );
- SerializedProperty visToggle = soundFX.FindPropertyRelative( "visibilityToggle" );
- EditorGUILayout.BeginHorizontal( customDividerStyle );
- {
- string soundFXName = soundFX.FindPropertyRelative( "name" ).stringValue;
- // save the visibility state
- visToggle.boolValue = EditorGUILayout.Foldout( visToggle.boolValue, soundFXName );
-
- // play button
- if ( GUILayout.Button( "\u25BA", GUILayout.Width( 17f ), GUILayout.Height( 16f ) ) ) {
- if ( AudioManager.IsSoundPlaying( soundFXName ) ) {
- AudioManager.StopSound( soundFXName );
- } else {
- AudioManager.PlaySound( soundFXName );
- }
- }
- }
- EditorGUILayout.EndHorizontal();
- if ( visToggle.boolValue ) {
- EditorGUILayout.PropertyField( soundFX, true );
- EditorGUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- if ( GUILayout.Button( "Delete FX", GUILayout.Width( Screen.width / 3.0f ) ) ) {
- if ( EditorUtility.DisplayDialog( "Delete " + soundFX.displayName, "Are you sure?", "Yes", "No!" ) ) {
- deleteSoundIdx = i;
- }
- }
- if ( GUILayout.Button( "Duplicate FX", GUILayout.Width( Screen.width / 3.0f ) ) ) {
- dupeSoundIdx = i;
- }
- GUILayout.FlexibleSpace();
- EditorGUILayout.EndHorizontal();
- GUILayout.Space( 10.0f );
- }
- if ( e.type == EventType.Repaint ) {
- // GetLastRect() is now returning the last rect drawn in the property drawer,
- // not the rect used for the entire SoundFX
- Rect curRect = prevRect;
- curRect.y = prevRect.y + EditorGUIUtility.singleLineHeight;
- Rect lastRect = GUILayoutUtility.GetLastRect();
- curRect.height = ( lastRect.y + lastRect.height ) - curRect.y;
- curRect.width = Screen.width;
- items.Add( new ItemRect( i, curRect, soundFX ) );
- }
- prevRect = GUILayoutUtility.GetLastRect();
- }
- } else {
- EditorGUILayout.LabelField( " " );
- }
- GUILayout.EndVertical();
- GUILayout.Space(3f);
- EditorGUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- if ( GUILayout.Button( "Add FX", GUILayout.Width( 70f ) ) ) {
- //soundList.InsertArrayElementAtIndex( soundList.arraySize );
- //MarkDirty();
- addSound = true;
- }
- if ( GUILayout.Button( "Sort", GUILayout.Width( 70f ) ) ) {
- sortSounds = true;
- }
- EditorGUILayout.EndHorizontal();
-
- }
- EndContents();
-
- UpdateDrag( e );
-
- }
-
- /*
- -----------------------
- CheckStartDrag()
- -----------------------
- */
- void CheckStartDrag( Event e ) {
-
- if ( ( e.type == EventType.MouseDrag ) && ( e.button == 0 ) ) {
- for ( int i = 0; i < items.size; i++ ) {
- if ( items[i].rect.Contains( e.mousePosition ) ) {
- DragAndDrop.PrepareStartDrag();// reset data
-
- CustomDragData dragData = new CustomDragData();
- dragData.originalGroupIndex = selectedGroup;
- dragData.originalIndex = items[i].index;
- dragData.originalProperty = items[i].prop;
-
- DragAndDrop.SetGenericData( dragDropIdentifier, dragData );
-
- DragAndDrop.objectReferences = new Object[0];
-
- DragAndDrop.StartDrag( dragData.originalProperty.FindPropertyRelative( "name" ).stringValue );
- e.Use();
- }
- }
- }
- }
-
- /*
- -----------------------
- FindGroupIndex()
- -----------------------
- */
- int FindGroupIndex( Event e ) {
- for ( int i = 0; i < groups.size; i++ ) {
- if ( groups[i].rect.Contains( e.mousePosition ) ) {
- return i;
- }
- }
- return -1;
- }
-
- /*
- -----------------------
- UpdateDrag()
- -----------------------
- */
- void UpdateDrag( Event e ) {
-
- CustomDragData dragData = DragAndDrop.GetGenericData( dragDropIdentifier ) as CustomDragData;
- if ( dragData == null ) {
- return;
- }
-
- int groupIndex = FindGroupIndex( e );
-
- switch ( e.type ) {
- case EventType.DragUpdated:
- if ( ( groupIndex >= 0 ) && ( groupIndex != selectedGroup ) ) {
- DragAndDrop.visualMode = DragAndDropVisualMode.Move;
- } else {
- DragAndDrop.visualMode = DragAndDropVisualMode.Rejected;
- }
- e.Use();
- break;
- case EventType.Repaint:
- if ( ( DragAndDrop.visualMode == DragAndDropVisualMode.None ) ||
- ( DragAndDrop.visualMode == DragAndDropVisualMode.Rejected ) ) {
- break;
- }
- if ( groupIndex >= 0 && groupIndex < groups.size ) {
- EditorGUI.DrawRect( groups[groupIndex].rect, new Color( 0f, 1f, 0f, 0.1f ) );
- }
- break;
- case EventType.DragPerform:
- DragAndDrop.AcceptDrag();
- // queue the sound FX move
- QueueSoundFXMove( dragData.originalGroupIndex, dragData.originalIndex, groupIndex );
- e.Use();
- break;
- case EventType.MouseUp:
- // in case MouseDrag never occurred:
- DragAndDrop.PrepareStartDrag();
- break;
- }
- }
-
- /*
- -----------------------
- QueueSoundFXMove()
- -----------------------
- */
- void QueueSoundFXMove( int origGroupIndex, int origSoundIndex, int newGroupIndex ) {
- moveQueued = true;
- origGroup = origGroupIndex;
- origIndex = origSoundIndex;
- moveToGroup = newGroupIndex;
- }
-
- /*
- -----------------------
- DrawHeader()
- -----------------------
- */
- static public bool DrawHeader (string text) { return DrawHeader(text, text, false); }
- static public bool DrawHeader (string text, string key) { return DrawHeader(text, key, false); }
- static public bool DrawHeader (string text, bool forceOn) { return DrawHeader(text, text, forceOn); }
- static public bool DrawHeader( string text, string key, bool forceOn ) {
- bool state = EditorPrefs.GetBool(key, true);
-
- GUILayout.Space(3f);
- if (!forceOn && !state) GUI.backgroundColor = new Color(0.8f, 0.8f, 0.8f);
- GUILayout.BeginHorizontal();
- GUILayout.Space(3f);
-
- GUI.changed = false;
- text = "<b><size=11>" + text + "</size></b>";
- if (state) text = "\u25BC " + text;
- else text = "\u25B6 " + text;
- if (!GUILayout.Toggle(true, text, "dragtab", GUILayout.MinWidth(20f))) state = !state;
- if (GUI.changed) EditorPrefs.SetBool(key, state);
-
- GUILayout.Space(2f);
- GUILayout.EndHorizontal();
- GUI.backgroundColor = Color.white;
- if (!forceOn && !state) GUILayout.Space(3f);
- return state;
- }
-
- /*
- -----------------------
- BeginContents()
- -----------------------
- */
- static public void BeginContents() {
- GUILayout.BeginHorizontal();
- GUILayout.Space(4f);
- EditorGUILayout.BeginHorizontal(GUILayout.MinHeight(10f));
- GUILayout.BeginVertical();
- GUILayout.Space(2f);
- }
-
- /*
- -----------------------
- EndContents()
- -----------------------
- */
- static public void EndContents() {
- GUILayout.Space(3f);
- GUILayout.EndVertical();
- EditorGUILayout.EndHorizontal();
- GUILayout.Space(3f);
- GUILayout.EndHorizontal();
- GUILayout.Space(3f);
- }
-
- }
-
- } // namespace OVR
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