Assignment for RMIT Mixed Reality in 2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

60 lines
2.6 KiB

  1. // Amplify Shader Editor - Visual Shader Editing Tool
  2. // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
  3. using UnityEditor;
  4. namespace AmplifyShaderEditor
  5. {
  6. public class TemplateMenuItems
  7. {
  8. [MenuItem( "Assets/Create/Amplify Shader/Legacy/Unlit", false, 85 )]
  9. public static void ApplyTemplateLegacyUnlit()
  10. {
  11. AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "0770190933193b94aaa3065e307002fa" );
  12. }
  13. [MenuItem( "Assets/Create/Amplify Shader/Legacy/Post Process", false, 85 )]
  14. public static void ApplyTemplateLegacyPostProcess()
  15. {
  16. AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "c71b220b631b6344493ea3cf87110c93" );
  17. }
  18. [MenuItem( "Assets/Create/Amplify Shader/Deprecated/Legacy/Default Unlit", false, 85 )]
  19. public static void ApplyTemplateDeprecatedLegacyDefaultUnlit()
  20. {
  21. AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "6e114a916ca3e4b4bb51972669d463bf" );
  22. }
  23. [MenuItem( "Assets/Create/Amplify Shader/Legacy/Default UI", false, 85 )]
  24. public static void ApplyTemplateLegacyDefaultUI()
  25. {
  26. AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "5056123faa0c79b47ab6ad7e8bf059a4" );
  27. }
  28. [MenuItem( "Assets/Create/Amplify Shader/Legacy/Unlit Lightmap", false, 85 )]
  29. public static void ApplyTemplateLegacyUnlitLightmap()
  30. {
  31. AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "899e609c083c74c4ca567477c39edef0" );
  32. }
  33. [MenuItem( "Assets/Create/Amplify Shader/Legacy/Default Sprites", false, 85 )]
  34. public static void ApplyTemplateLegacyDefaultSprites()
  35. {
  36. AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "0f8ba0101102bb14ebf021ddadce9b49" );
  37. }
  38. [MenuItem( "Assets/Create/Amplify Shader/Legacy/Particles Alpha Blended", false, 85 )]
  39. public static void ApplyTemplateLegacyParticlesAlphaBlended()
  40. {
  41. AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "0b6a9f8b4f707c74ca64c0be8e590de0" );
  42. }
  43. [MenuItem( "Assets/Create/Amplify Shader/Legacy/Multi Pass Unlit", false, 85 )]
  44. public static void ApplyTemplateLegacyMultiPassUnlit()
  45. {
  46. AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "e1de45c0d41f68c41b2cc20c8b9c05ef" );
  47. }
  48. [MenuItem( "Assets/Create/Amplify Shader/Legacy/Samples/DoublePassUnlit", false, 85 )]
  49. public static void ApplyTemplateLegacySamplesDoublePassUnlit()
  50. {
  51. AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "003dfa9c16768d048b74f75c088119d8" );
  52. }
  53. [MenuItem( "Assets/Create/Amplify Shader/Legacy/Lit", false, 85 )]
  54. public static void ApplyTemplateLegacyLit()
  55. {
  56. AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "ed95fe726fd7b4644bb42f4d1ddd2bcd" );
  57. }
  58. }
  59. }