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- namespace VRTK.Examples.Archery
- {
- using UnityEngine;
-
- public class Follow : MonoBehaviour
- {
- public bool followPosition;
- public bool followRotation;
- public Transform target;
-
- private void Update()
- {
- if (target != null)
- {
- if (followRotation)
- {
- transform.rotation = target.rotation;
- }
-
- if (followPosition)
- {
- transform.position = target.position;
- }
- }
- else
- {
- VRTK_Logger.Error(VRTK_Logger.GetCommonMessage(VRTK_Logger.CommonMessageKeys.NOT_DEFINED, "target"));
- }
- }
- }
- }
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