namespace VRTK.Examples.Archery { using UnityEngine; public class Follow : MonoBehaviour { public bool followPosition; public bool followRotation; public Transform target; private void Update() { if (target != null) { if (followRotation) { transform.rotation = target.rotation; } if (followPosition) { transform.position = target.position; } } else { VRTK_Logger.Error(VRTK_Logger.GetCommonMessage(VRTK_Logger.CommonMessageKeys.NOT_DEFINED, "target")); } } } }