using UnityEngine;
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using System.Collections;
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public class fence : MonoBehaviour {
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private Rigidbody rigidbody;
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// Use this for initialization
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void Start () {
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rigidbody = GetComponent<Rigidbody> ();
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}
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// Update is called once per frame
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void Update () {
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}
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void OnCollisionEnter(Collision collision) {
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if (collision.transform.tag == "moveable")
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rigidbody.isKinematic = false;
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}
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}
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