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- using UnityEngine;
- using System.Collections;
-
- public class fence : MonoBehaviour {
-
- private Rigidbody rigidbody;
-
- // Use this for initialization
- void Start () {
-
- rigidbody = GetComponent<Rigidbody> ();
-
- }
-
- // Update is called once per frame
- void Update () {
-
- }
-
- void OnCollisionEnter(Collision collision) {
- if (collision.transform.tag == "moveable")
- rigidbody.isKinematic = false;
- }
- }
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