+ Objective Engine on top of building (intentionally not movable and has no rigid body)*
*Player must go close enough to objective to win the game for balance sake.
+ Particle: Objective aura
+ GUI Image: Follow-Active sprite
+ New tag: "sand" (for the terrain for recognizing sand ground***)
CHANGED:
> Few changes to PlayerSound script
NOTE***
> Still currently working on getting different-ground sound script to work.
+ Standard Particle System Package
+ Particle: Duststorms (one near tutorial, another between fence & scaffolding)
+ Particle: Car smoke and flare sparks