+ Sign object (for fences)
+ Textures: Danger Sign and Alt. Route Sign
CHANGED:
> Scaffold structure for new puzzle arrangement
> Placed a row of fences at the front of the scaffold
> Disabled several scaffolds on the East side of the scaffold area (near the sand slope)
> Placed a mine cart near the fences. Mine cart has movable tag, rigid body and several box colliders.
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+ Backtracking path for enemy robot puzzle
+ Terrain Textures (1 x cliff, 3 x sand)
+ Invisible walls surrounding the terrain.
+ Several toon materials for various objects with color placeholders.
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CHANGED:
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> Terrain has been painted with textures (work-in-progress).
> Most objects now have toon material (Proper textures work-in-progress).
> Player 1 (Pull) is temporarily using the character model with cel-shaded texture.
> Player 2 (Push) is temporarily using the character model with simple blue toon material.
> Both players' cubes have been disabled.
> Both players' capsule collider shape have been readjusted.
> Easter egg changed (?!).
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KNOWN ISSUES:
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- Toon-shaded objects ignore objects that are meant to cast shadows & block the global sun.
(E.g. If the player is behind a box, the sun will still radiate on their back)
- Player movement and jump are still too fast and floaty respectively.
(Older scripts may still be in effect).
- Character models are slightly misaligned slightly towards the left of the camera view
(Appears sort of like over-the-shoulder view. Intentional?).