+ Updated Character textures (requires updated character FBX with proper UV)
+ Textures: Car trailer & engine
+ Object: Car Trailer (modified their UVs for easier texturing)
+ Shader: Laser PUSH (unused for now)
CHANGES:
> Created child objects for "Laser Holder PULL" for testing two-line and multiple-line line renderer.
KNOWN ISSUES:
> Using 3 or more line renderers significantly reduces frame rate. Please don't use multiple line renderers unless
it can be optimized.
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+ Backtracking path for enemy robot puzzle
+ Terrain Textures (1 x cliff, 3 x sand)
+ Invisible walls surrounding the terrain.
+ Several toon materials for various objects with color placeholders.
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CHANGED:
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> Terrain has been painted with textures (work-in-progress).
> Most objects now have toon material (Proper textures work-in-progress).
> Player 1 (Pull) is temporarily using the character model with cel-shaded texture.
> Player 2 (Push) is temporarily using the character model with simple blue toon material.
> Both players' cubes have been disabled.
> Both players' capsule collider shape have been readjusted.
> Easter egg changed (?!).
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KNOWN ISSUES:
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- Toon-shaded objects ignore objects that are meant to cast shadows & block the global sun.
(E.g. If the player is behind a box, the sun will still radiate on their back)
- Player movement and jump are still too fast and floaty respectively.
(Older scripts may still be in effect).
- Character models are slightly misaligned slightly towards the left of the camera view
(Appears sort of like over-the-shoulder view. Intentional?).