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using UnityEngine; | |||
using System.Collections; | |||
public class EndCamera : MonoBehaviour { | |||
public GameObject camera; | |||
public MonoBehaviour script; | |||
// Use this for initialization | |||
void Start () { | |||
//script = camera.GetComponent("Smooth Follow") as MonoBehaviour; | |||
} | |||
// Update is called once per frame | |||
void Update () { | |||
} | |||
void OnTriggerEnter(Collider other) { | |||
if (other.transform.tag == "moveable") { | |||
script.enabled = false; | |||
} | |||
} | |||
} |
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