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using UnityEngine; | |||||
using System.Collections; | |||||
public class EndCamera : MonoBehaviour { | |||||
public GameObject camera; | |||||
public MonoBehaviour script; | |||||
// Use this for initialization | |||||
void Start () { | |||||
//script = camera.GetComponent("Smooth Follow") as MonoBehaviour; | |||||
} | |||||
// Update is called once per frame | |||||
void Update () { | |||||
} | |||||
void OnTriggerEnter(Collider other) { | |||||
if (other.transform.tag == "moveable") { | |||||
script.enabled = false; | |||||
} | |||||
} | |||||
} |
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