Browse Source

-Added animations

-added music
master
Joshua Reason 9 years ago
parent
commit
98a7c784ae
16 changed files with 646 additions and 17 deletions
  1. BIN
      Experiment Files/Assignment2_Demo_Data/mainData
  2. BIN
      Experiment Files/Assignment2_Demo_Data/sharedassets0.assets
  3. BIN
      Experiment Files/Assignment2_Demo_Data/sharedassets0.resource
  4. BIN
      unity_Project/Assets/0bjects/Materials/Character_texture_2048_REMAKE_WiP_02.mat
  5. BIN
      unity_Project/Assets/Character/Character_Animation.controller
  6. +574
    -10
      unity_Project/Assets/Character/Character_Animations_02.fbx.meta
  7. BIN
      unity_Project/Assets/CharacterAnimator.controller
  8. +8
    -0
      unity_Project/Assets/CharacterAnimator.controller.meta
  9. +6
    -6
      unity_Project/Assets/Scripts/magnetGun.cs
  10. +18
    -1
      unity_Project/Assets/Scripts/thirdPersonController.cs
  11. +9
    -0
      unity_Project/Assets/Sound.meta
  12. +9
    -0
      unity_Project/Assets/Sound/Music.meta
  13. BIN
      unity_Project/Assets/Sound/Music/Just-Deserts.mp3.mp3
  14. +22
    -0
      unity_Project/Assets/Sound/Music/Just-Deserts.mp3.mp3.meta
  15. BIN
      unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/TLO - Player 1 TEST.mat
  16. BIN
      unity_Project/Assets/_Scenes/MainLevel.unity

BIN
Experiment Files/Assignment2_Demo_Data/mainData View File


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Experiment Files/Assignment2_Demo_Data/sharedassets0.assets View File


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Experiment Files/Assignment2_Demo_Data/sharedassets0.resource View File


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unity_Project/Assets/0bjects/Materials/Character_texture_2048_REMAKE_WiP_02.mat View File


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unity_Project/Assets/Character/Character_Animation.controller View File


+ 574
- 10
unity_Project/Assets/Character/Character_Animations_02.fbx.meta View File

@ -266,7 +266,9 @@ ModelImporter:
7400000: Cycle_Walk 7400000: Cycle_Walk
7400002: Cycle_Run 7400002: Cycle_Run
7400004: Gun_Forward 7400004: Gun_Forward
7400006: Jump
7400006: Jump_Start
7400008: Jump_Mid
7400010: Jump_End
9500000: //RootNode 9500000: //RootNode
13700000: Character_Advanced_01_0004:Staff1 13700000: Character_Advanced_01_0004:Staff1
13700002: polySurface1 13700002: polySurface1
@ -300,7 +302,7 @@ ModelImporter:
level: 0 level: 0
cycleOffset: 0 cycleOffset: 0
loop: 0 loop: 0
loopTime: 0
loopTime: 1
loopBlend: 0 loopBlend: 0
loopBlendOrientation: 0 loopBlendOrientation: 0
loopBlendPositionY: 0 loopBlendPositionY: 0
@ -582,7 +584,7 @@ ModelImporter:
level: 0 level: 0
cycleOffset: 0 cycleOffset: 0
loop: 0 loop: 0
loopTime: 0
loopTime: 1
loopBlend: 0 loopBlend: 0
loopBlendOrientation: 0 loopBlendOrientation: 0
loopBlendPositionY: 0 loopBlendPositionY: 0
@ -858,13 +860,13 @@ ModelImporter:
name: Gun_Forward name: Gun_Forward
takeName: Take 001 takeName: Take 001
firstFrame: 90 firstFrame: 90
lastFrame: 90
lastFrame: 91
wrapMode: 0 wrapMode: 0
orientationOffsetY: 0 orientationOffsetY: 0
level: 0 level: 0
cycleOffset: 0 cycleOffset: 0
loop: 0 loop: 0
loopTime: 0
loopTime: 1
loopBlend: 0 loopBlend: 0
loopBlendOrientation: 0 loopBlendOrientation: 0
loopBlendPositionY: 0 loopBlendPositionY: 0
@ -1137,10 +1139,10 @@ ModelImporter:
maskType: 0 maskType: 0
maskSource: {instanceID: 0} maskSource: {instanceID: 0}
- serializedVersion: 16 - serializedVersion: 16
name: Jump
name: Jump_Start
takeName: Take 001 takeName: Take 001
firstFrame: 100 firstFrame: 100
lastFrame: 130
lastFrame: 113
wrapMode: 0 wrapMode: 0
orientationOffsetY: 0 orientationOffsetY: 0
level: 0 level: 0
@ -1418,10 +1420,574 @@ ModelImporter:
weight: 1 weight: 1
maskType: 0 maskType: 0
maskSource: {instanceID: 0} maskSource: {instanceID: 0}
- serializedVersion: 16
name: Jump_Mid
takeName: Take 001
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wrapMode: 0
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- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder
weight: 1
- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow
weight: 1
- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand
weight: 1
- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Fist_Controller
weight: 1
- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Index_1
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- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Index_1/Character_Advanced_01_0004:r_Index_2
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- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Index_1/Character_Advanced_01_0004:r_Index_2/Character_Advanced_01_0004:r_Index_3
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weight: 1
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weight: 1
- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Middle_1/Character_Advanced_01_0004:r_Middle_2
weight: 1
- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Middle_1/Character_Advanced_01_0004:r_Middle_2/Character_Advanced_01_0004:r_Middle_3
weight: 1
- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Middle_1/Character_Advanced_01_0004:r_Middle_2/Character_Advanced_01_0004:r_Middle_3/Character_Advanced_01_0004:r_Middle_4
weight: 1
- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Middle_1/Character_Advanced_01_0004:r_Middle_Controller
weight: 1
- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Pinky_1
weight: 1
- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Pinky_1/Character_Advanced_01_0004:r_Pinky_2
weight: 1
- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Pinky_1/Character_Advanced_01_0004:r_Pinky_2/Character_Advanced_01_0004:r_Pinky_3
weight: 1
- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Pinky_1/Character_Advanced_01_0004:r_Pinky_2/Character_Advanced_01_0004:r_Pinky_3/Character_Advanced_01_0004:r_Pinky_4
weight: 1
- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Pinky_1/Character_Advanced_01_0004:r_Pinky_Controller
weight: 1
- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Ring_1
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- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Ring_1/Character_Advanced_01_0004:r_Ring_2
weight: 1
- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Ring_1/Character_Advanced_01_0004:r_Ring_2/Character_Advanced_01_0004:r_Ring_3
weight: 1
- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Ring_1/Character_Advanced_01_0004:r_Ring_2/Character_Advanced_01_0004:r_Ring_3/Character_Advanced_01_0004:r_Ring_4
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- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Ring_1/Character_Advanced_01_0004:r_Ring_Controller
weight: 1
- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Thumb_1
weight: 1
- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Thumb_1/Character_Advanced_01_0004:r_Thumb_2
weight: 1
- path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Thumb_1/Character_Advanced_01_0004:r_Thumb_Controller
weight: 1
- path: Character_Advanced_01_0004:MASTER_CONTROLLER
weight: 1
- path: Character_Advanced_01_0004:MASTER_CONTROLLER/Character_Advanced_01_0004:Feet_Controller
weight: 1
- path: Character_Advanced_01_0004:MASTER_CONTROLLER/Character_Advanced_01_0004:Feet_Controller/Character_Advanced_01_0004:l_Foot_Controller
weight: 1
- path: Character_Advanced_01_0004:MASTER_CONTROLLER/Character_Advanced_01_0004:Feet_Controller/Character_Advanced_01_0004:l_Foot_Controller/Character_Advanced_01_0004:l_Toe_Controller
weight: 1
- path: Character_Advanced_01_0004:MASTER_CONTROLLER/Character_Advanced_01_0004:Feet_Controller/Character_Advanced_01_0004:r_Foot_Controller
weight: 1
- path: Character_Advanced_01_0004:MASTER_CONTROLLER/Character_Advanced_01_0004:Feet_Controller/Character_Advanced_01_0004:r_Foot_Controller/Character_Advanced_01_0004:r_Toe_Controller
weight: 1
- path: Character_Advanced_01_0004:MASTER_CONTROLLER/Character_Advanced_01_0004:Mid_Controller
weight: 1
- path: Character_Advanced_01_0004:MASTER_CONTROLLER/Character_Advanced_01_0004:Mid_Controller/Character_Advanced_01_0004:Hip_Controller
weight: 1
- path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3
weight: 1
- path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/Character_Advanced_01_0004:Head_Controller
weight: 1
- path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/Character_Advanced_01_0004:Head_Controller/Character_Advanced_01_0004:face_Controller
weight: 1
- path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/Character_Advanced_01_0004:Head_Controller/Character_Advanced_01_0004:face_Controller/Character_Advanced_01_0004:head_Locator
weight: 1
- path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/Character_Advanced_01_0004:Head_Controller/Character_Advanced_01_0004:face_Controller/Character_Advanced_01_0004:head_Locator/Character_Advanced_01_0004:head_upNode
weight: 1
- path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/Character_Advanced_01_0004:Head_Controller/Character_Advanced_01_0004:Neck_Controller
weight: 1
- path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/nurbsCircle1
weight: 1
- path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/nurbsCircle1/Character_Advanced_01_0004:r_Wrist_Controller
weight: 1
- path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/nurbsCircle2
weight: 1
- path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/nurbsCircle2/nurbsCircle5
weight: 1
- path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/nurbsCircle2/nurbsCircle5/Character_Advanced_01_0004:l_Wrist_Controller
weight: 1
- path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/nurbsCircle2/nurbsCircle5/Character_Advanced_01_0004:l_Wrist_Controller/Character_Advanced_01_0004:l_Fist_Controller
weight: 1
- path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/nurbsCircle2/nurbsCircle5/nurbsCircle4
weight: 1
- path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/nurbsCircle2/nurbsCircle5/nurbsCircle4/curve1
weight: 1
- path: Character_Advanced_01_0004:Staff1
weight: 1
- path: Character_Advanced_02:Character_Advanced_01_0004:Character_new_06:Character_new_06:polySurface50
weight: 1
- path: Character_Advanced_02:Character_Advanced_01_0004:Character_new_06:Character_new_06:polySurface50/Character_Advanced_02:Character_Advanced_01_0004:Character_new_06:transform30
weight: 1
- path: Character_Advanced_02:Character_Advanced_01_0004:Hand_Controllers
weight: 1
- path: Character_Advanced_02:Character_Advanced_01_0004:Hand_Controllers/Character_Advanced_02:Character_Advanced_01_0004:l_Hand_Controls
weight: 1
- path: Character_Advanced_02:Character_Advanced_01_0004:Hand_Controllers/Character_Advanced_02:Character_Advanced_01_0004:r_Hand_Controls
weight: 1
- path: group
weight: 1
- path: group/Character_Advanced_01_0005:MASTER_CONTROLLER
weight: 1
- path: group/Character_Advanced_01_0005:MASTER_CONTROLLER/Character_Advanced_01_0005:Feet_Controller
weight: 1
- path: group/Character_Advanced_01_0005:MASTER_CONTROLLER/Character_Advanced_01_0005:Feet_Controller/Character_Advanced_01_0005:r_Foot_Controller
weight: 1
- path: group1
weight: 1
- path: group1/Character_Advanced_01_0006:MASTER_CONTROLLER
weight: 1
- path: group1/Character_Advanced_01_0006:MASTER_CONTROLLER/Character_Advanced_01_0006:Feet_Controller
weight: 1
- path: group1/Character_Advanced_01_0006:MASTER_CONTROLLER/Character_Advanced_01_0006:Feet_Controller/Character_Advanced_01_0006:r_Foot_Controller
weight: 1
- path: imagePlane1
weight: 1
- path: locator1
weight: 1
- path: locator2
weight: 1
- path: nurbsSquare1
weight: 1
- path: nurbsSquare2
weight: 1
- path: nurbsSquare3
weight: 1
- path: polySurface1
weight: 1
- path: staff_bot
weight: 1
- path: staff_bot/staff_top
weight: 1
maskType: 0
maskSource: {instanceID: 0}
isReadable: 1 isReadable: 1
meshes: meshes:
lODScreenPercentages: [] lODScreenPercentages: []
globalScale: 1
globalScale: 15
meshCompression: 0 meshCompression: 0
addColliders: 0 addColliders: 0
importBlendShapes: 1 importBlendShapes: 1
@ -1454,10 +2020,8 @@ ModelImporter:
legStretch: .0500000007 legStretch: .0500000007
feetSpacing: 0 feetSpacing: 0
rootMotionBoneName: rootMotionBoneName:
hasTranslationDoF: 0
lastHumanDescriptionAvatarSource: {instanceID: 0} lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 2 animationType: 2
humanoidOversampling: 1
additionalBone: 0 additionalBone: 0
userData: userData:
assetBundleName: assetBundleName:

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unity_Project/Assets/CharacterAnimator.controller View File


+ 8
- 0
unity_Project/Assets/CharacterAnimator.controller.meta View File

@ -0,0 +1,8 @@
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guid: 51dc6d6a6976a34409e6ab2ca23d1141
timeCreated: 1442185685
licenseType: Free
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+ 6
- 6
unity_Project/Assets/Scripts/magnetGun.cs View File

@ -32,7 +32,7 @@ public class magnetGun : MonoBehaviour {
private RigidbodyConstraints originalConstrants; private RigidbodyConstraints originalConstrants;
private bool originalGravity; private bool originalGravity;
private float maxWalkSpeed;
private float normGrip;
private Renderer lastTargetRenderer; private Renderer lastTargetRenderer;
private Color lastTargetColour; private Color lastTargetColour;
// Use this for initialization // Use this for initialization
@ -42,7 +42,7 @@ public class magnetGun : MonoBehaviour {
else else
playerScreen = -1; playerScreen = -1;
maxWalkSpeed = playerController.movementSpeed;
normGrip = playerController.grip;
} }
@ -132,8 +132,8 @@ public class magnetGun : MonoBehaviour {
targetOffset = GravityTarget.transform.position - rayHitPoint + (Vector3.up * 0.05f); targetOffset = GravityTarget.transform.position - rayHitPoint + (Vector3.up * 0.05f);
playerController.movementSpeed = 200.0f;
playerController.immobile = true;
playerController.grip = 100.0f;
if (!topScreen){ if (!topScreen){
playerController.cameraSpeedX = 0.0f; playerController.cameraSpeedX = 0.0f;
@ -174,8 +174,8 @@ public class magnetGun : MonoBehaviour {
item.attachedRigidbody.velocity = Vector3.ClampMagnitude (item.attachedRigidbody.velocity, 5); item.attachedRigidbody.velocity = Vector3.ClampMagnitude (item.attachedRigidbody.velocity, 5);
GravityTarget = null; GravityTarget = null;
playerController.movementSpeed = maxWalkSpeed;
playerController.immobile = false;
playerController.grip = normGrip;
playerController.cameraSpeedX = 250.0f; playerController.cameraSpeedX = 250.0f;
playerController.cameraSpeedY = 120.0f; playerController.cameraSpeedY = 120.0f;

+ 18
- 1
unity_Project/Assets/Scripts/thirdPersonController.cs View File

@ -9,6 +9,8 @@ public class thirdPersonController : MonoBehaviour {
public string MOVEMENT_INPUT_Y; public string MOVEMENT_INPUT_Y;
public string JUMP_INPUT; public string JUMP_INPUT;
public Animator animator;
public Camera camera; public Camera camera;
public GameObject cameraCentre; public GameObject cameraCentre;
@ -23,6 +25,8 @@ public class thirdPersonController : MonoBehaviour {
public float maxVelocity; public float maxVelocity;
public float maxAirVelocity; public float maxAirVelocity;
private float curMaxVelocity; private float curMaxVelocity;
public bool immobile;
private float curSpeed;
public float cameraX; public float cameraX;
public float cameraY; public float cameraY;
@ -63,7 +67,16 @@ public class thirdPersonController : MonoBehaviour {
} else { } else {
grounded = false; grounded = false;
curMaxVelocity = maxAirVelocity; curMaxVelocity = maxAirVelocity;
animator.SetBool ("Jump", false);
} }
if (immobile)
curSpeed = 0.0f;
else
curSpeed = movementSpeed;
if (active) { if (active) {
applyMovement (); applyMovement ();
@ -85,6 +98,9 @@ public class thirdPersonController : MonoBehaviour {
applyJump (jumpHeight); applyJump (jumpHeight);
} }
animator.SetBool ("Grounded", grounded);
animator.SetFloat("Run speed",new Vector3 (rigidbody.velocity.x, 0.0f,rigidbody.velocity.z ).magnitude);
} }
@ -111,7 +127,7 @@ public class thirdPersonController : MonoBehaviour {
movementX = Input.GetAxis (MOVEMENT_INPUT_X); movementX = Input.GetAxis (MOVEMENT_INPUT_X);
movementY = Input.GetAxis (MOVEMENT_INPUT_Y); movementY = Input.GetAxis (MOVEMENT_INPUT_Y);
Vector3 velocity = new Vector3 (movementX, 0.0f, movementY) * movementSpeed * Time.deltaTime;
Vector3 velocity = new Vector3 (movementX, 0.0f, movementY) * curSpeed * Time.deltaTime;
//Debug.Log (velocity); //Debug.Log (velocity);
velocity = Quaternion.Euler (0.0f, camera.transform.rotation.eulerAngles.y, 0.0f) * velocity; velocity = Quaternion.Euler (0.0f, camera.transform.rotation.eulerAngles.y, 0.0f) * velocity;
@ -122,6 +138,7 @@ public class thirdPersonController : MonoBehaviour {
if (grounded) { if (grounded) {
if (Input.GetButtonDown (JUMP_INPUT)) { if (Input.GetButtonDown (JUMP_INPUT)) {
rigidbody.AddRelativeForce (0, power, 0); rigidbody.AddRelativeForce (0, power, 0);
animator.SetBool ("Jump", true);
} }
} }

+ 9
- 0
unity_Project/Assets/Sound.meta View File

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folderAsset: yes
timeCreated: 1442192096
licenseType: Free
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+ 9
- 0
unity_Project/Assets/Sound/Music.meta View File

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folderAsset: yes
timeCreated: 1442192102
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unity_Project/Assets/Sound/Music/Just-Deserts.mp3.mp3 View File


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@ -0,0 +1,22 @@
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guid: b22f861a792776343801f866a2bcfb87
timeCreated: 1442192117
licenseType: Free
AudioImporter:
serializedVersion: 6
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sampleRateOverride: 44100
compressionFormat: 1
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unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/TLO - Player 1 TEST.mat View File


BIN
unity_Project/Assets/_Scenes/MainLevel.unity View File


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