diff --git a/Experiment Files/Assignment2_Demo_Data/mainData b/Experiment Files/Assignment2_Demo_Data/mainData index 4c079ad..4077fcf 100644 Binary files a/Experiment Files/Assignment2_Demo_Data/mainData and b/Experiment Files/Assignment2_Demo_Data/mainData differ diff --git a/Experiment Files/Assignment2_Demo_Data/sharedassets0.assets b/Experiment Files/Assignment2_Demo_Data/sharedassets0.assets index 68502dc..eabd8d2 100644 Binary files a/Experiment Files/Assignment2_Demo_Data/sharedassets0.assets and b/Experiment Files/Assignment2_Demo_Data/sharedassets0.assets differ diff --git a/Experiment Files/Assignment2_Demo_Data/sharedassets0.resource b/Experiment Files/Assignment2_Demo_Data/sharedassets0.resource new file mode 100644 index 0000000..6a801e0 Binary files /dev/null and b/Experiment Files/Assignment2_Demo_Data/sharedassets0.resource differ diff --git a/unity_Project/Assets/0bjects/Materials/Character_texture_2048_REMAKE_WiP_02.mat b/unity_Project/Assets/0bjects/Materials/Character_texture_2048_REMAKE_WiP_02.mat index aa0887b..725edb4 100644 Binary files a/unity_Project/Assets/0bjects/Materials/Character_texture_2048_REMAKE_WiP_02.mat and b/unity_Project/Assets/0bjects/Materials/Character_texture_2048_REMAKE_WiP_02.mat differ diff --git a/unity_Project/Assets/Character/Character_Animation.controller b/unity_Project/Assets/Character/Character_Animation.controller index 754be2b..c38cdff 100644 Binary files a/unity_Project/Assets/Character/Character_Animation.controller and b/unity_Project/Assets/Character/Character_Animation.controller differ diff --git a/unity_Project/Assets/Character/Character_Animations_02.fbx.meta b/unity_Project/Assets/Character/Character_Animations_02.fbx.meta index cb117c5..5d46256 100644 --- a/unity_Project/Assets/Character/Character_Animations_02.fbx.meta +++ b/unity_Project/Assets/Character/Character_Animations_02.fbx.meta @@ -266,7 +266,9 @@ ModelImporter: 7400000: Cycle_Walk 7400002: Cycle_Run 7400004: Gun_Forward - 7400006: Jump + 7400006: Jump_Start + 7400008: Jump_Mid + 7400010: Jump_End 9500000: //RootNode 13700000: Character_Advanced_01_0004:Staff1 13700002: polySurface1 @@ -300,7 +302,7 @@ ModelImporter: level: 0 cycleOffset: 0 loop: 0 - loopTime: 0 + loopTime: 1 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 @@ -582,7 +584,7 @@ ModelImporter: level: 0 cycleOffset: 0 loop: 0 - loopTime: 0 + loopTime: 1 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 @@ -858,13 +860,13 @@ ModelImporter: name: Gun_Forward takeName: Take 001 firstFrame: 90 - lastFrame: 90 + lastFrame: 91 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 - loopTime: 0 + loopTime: 1 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 @@ -1137,10 +1139,10 @@ ModelImporter: maskType: 0 maskSource: {instanceID: 0} - serializedVersion: 16 - name: Jump + name: Jump_Start takeName: Take 001 firstFrame: 100 - lastFrame: 130 + lastFrame: 113 wrapMode: 0 orientationOffsetY: 0 level: 0 @@ -1418,10 +1420,574 @@ ModelImporter: weight: 1 maskType: 0 maskSource: {instanceID: 0} + - serializedVersion: 16 + name: Jump_Mid + takeName: Take 001 + firstFrame: 113 + lastFrame: 114 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + loopTime: 1 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: + - path: + weight: 1 + - path: Character_Advanced_01_0004:Character_new_06:Character_new_06:polySurface50 + weight: 1 + - path: Character_Advanced_01_0004:Character_new_06:Character_new_06:polySurface50/Character_Advanced_01_0004:Character_new_06:transform30 + weight: 1 + - path: Character_Advanced_01_0004:Character_new_06:ikHandle5 + weight: 1 + - path: Character_Advanced_01_0004:Character_new_06:ikHandle6 + weight: 1 + - path: Character_Advanced_01_0004:Character_new_06:ikHandle7 + weight: 1 + - path: Character_Advanced_01_0004:Character_new_06:ikHandle9 + weight: 1 + - path: Character_Advanced_01_0004:Character_new_06:ikHandle10 + weight: 1 + - path: Character_Advanced_01_0004:Character_new_06:ikHandle11 + weight: 1 + - path: Character_Advanced_01_0004:Hand_Controllers + weight: 1 + - path: Character_Advanced_01_0004:Hand_Controllers/Character_Advanced_01_0004:l_Hand_Controls + weight: 1 + - path: Character_Advanced_01_0004:Hand_Controllers/Character_Advanced_01_0004:r_Hand_Controls + weight: 1 + - path: Character_Advanced_01_0004:Master + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Backpack + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Hip + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Hip/Character_Advanced_01_0004:l_Hip + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Hip/Character_Advanced_01_0004:l_Hip/Character_Advanced_01_0004:l_Knee + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Hip/Character_Advanced_01_0004:l_Hip/Character_Advanced_01_0004:l_Knee/Character_Advanced_01_0004:l_Heel + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Hip/Character_Advanced_01_0004:l_Hip/Character_Advanced_01_0004:l_Knee/Character_Advanced_01_0004:l_Heel/Character_Advanced_01_0004:l_Toe + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Hip/Character_Advanced_01_0004:r_Hip + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Hip/Character_Advanced_01_0004:r_Hip/Character_Advanced_01_0004:r_Knee + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Hip/Character_Advanced_01_0004:r_Hip/Character_Advanced_01_0004:r_Knee/Character_Advanced_01_0004:r_Heel + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Hip/Character_Advanced_01_0004:r_Hip/Character_Advanced_01_0004:r_Knee/Character_Advanced_01_0004:r_Heel/Character_Advanced_01_0004:r_Toe + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/Character_Advanced_01_0004:l_Index_1 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/Character_Advanced_01_0004:l_Index_1/Character_Advanced_01_0004:l_Index_2 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/Character_Advanced_01_0004:l_Index_1/Character_Advanced_01_0004:l_Index_2/Character_Advanced_01_0004:l_Index_3 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/Character_Advanced_01_0004:l_Index_1/Character_Advanced_01_0004:l_Index_2/Character_Advanced_01_0004:l_Index_3/Character_Advanced_01_0004:l_Index_4 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/Character_Advanced_01_0004:l_Index_1/Character_Advanced_01_0004:l_Index_Controller + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/Character_Advanced_01_0004:l_Middle_1 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/Character_Advanced_01_0004:l_Middle_1/Character_Advanced_01_0004:l_Middle_2 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/Character_Advanced_01_0004:l_Middle_1/Character_Advanced_01_0004:l_Middle_2/Character_Advanced_01_0004:l_Middle_3 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/Character_Advanced_01_0004:l_Middle_1/Character_Advanced_01_0004:l_Middle_2/Character_Advanced_01_0004:l_Middle_3/Character_Advanced_01_0004:l_Middle_4 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/Character_Advanced_01_0004:l_Middle_1/Character_Advanced_01_0004:l_Middle_Controller + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/Character_Advanced_01_0004:l_Pinky_1 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/Character_Advanced_01_0004:l_Pinky_1/Character_Advanced_01_0004:l_Pinky_2 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/Character_Advanced_01_0004:l_Pinky_1/Character_Advanced_01_0004:l_Pinky_2/Character_Advanced_01_0004:l_Pinky_3 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/Character_Advanced_01_0004:l_Pinky_1/Character_Advanced_01_0004:l_Pinky_2/Character_Advanced_01_0004:l_Pinky_3/Character_Advanced_01_0004:l_Pinky_4 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/Character_Advanced_01_0004:l_Pinky_1/Character_Advanced_01_0004:l_Pinky_Controller + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/Character_Advanced_01_0004:l_Ring_1 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/Character_Advanced_01_0004:l_Ring_1/Character_Advanced_01_0004:l_Ring_2 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/Character_Advanced_01_0004:l_Ring_1/Character_Advanced_01_0004:l_Ring_2/Character_Advanced_01_0004:l_Ring_3 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/Character_Advanced_01_0004:l_Ring_1/Character_Advanced_01_0004:l_Ring_2/Character_Advanced_01_0004:l_Ring_3/Character_Advanced_01_0004:l_Ring_4 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/Character_Advanced_01_0004:l_Ring_1/Character_Advanced_01_0004:l_Ring_Controller + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/Character_Advanced_01_0004:l_Thumb_1 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/Character_Advanced_01_0004:l_Thumb_1/Character_Advanced_01_0004:l_Thumb_2 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/Character_Advanced_01_0004:l_Thumb_1/Character_Advanced_01_0004:l_Thumb_Controller + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/joint3 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:Neck + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:Neck/Character_Advanced_01_0004:Head + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:Neck/Character_Advanced_01_0004:Head/Character_Advanced_01_0004:Face + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Fist_Controller + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Index_1 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Index_1/Character_Advanced_01_0004:r_Index_2 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Index_1/Character_Advanced_01_0004:r_Index_2/Character_Advanced_01_0004:r_Index_3 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Index_1/Character_Advanced_01_0004:r_Index_2/Character_Advanced_01_0004:r_Index_3/Character_Advanced_01_0004:r_Index_4 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Index_1/Character_Advanced_01_0004:r_Index_Controller + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Middle_1 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Middle_1/Character_Advanced_01_0004:r_Middle_2 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Middle_1/Character_Advanced_01_0004:r_Middle_2/Character_Advanced_01_0004:r_Middle_3 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Middle_1/Character_Advanced_01_0004:r_Middle_2/Character_Advanced_01_0004:r_Middle_3/Character_Advanced_01_0004:r_Middle_4 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Middle_1/Character_Advanced_01_0004:r_Middle_Controller + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Pinky_1 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Pinky_1/Character_Advanced_01_0004:r_Pinky_2 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Pinky_1/Character_Advanced_01_0004:r_Pinky_2/Character_Advanced_01_0004:r_Pinky_3 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Pinky_1/Character_Advanced_01_0004:r_Pinky_2/Character_Advanced_01_0004:r_Pinky_3/Character_Advanced_01_0004:r_Pinky_4 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Pinky_1/Character_Advanced_01_0004:r_Pinky_Controller + weight: 1 + - 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path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:l_Shoulder/Character_Advanced_01_0004:l_Elbow/Character_Advanced_01_0004:l_Hand/joint3 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:Neck + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:Neck/Character_Advanced_01_0004:Head + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:Neck/Character_Advanced_01_0004:Head/Character_Advanced_01_0004:Face + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Fist_Controller + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Index_1 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Index_1/Character_Advanced_01_0004:r_Index_2 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Index_1/Character_Advanced_01_0004:r_Index_2/Character_Advanced_01_0004:r_Index_3 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Index_1/Character_Advanced_01_0004:r_Index_2/Character_Advanced_01_0004:r_Index_3/Character_Advanced_01_0004:r_Index_4 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Index_1/Character_Advanced_01_0004:r_Index_Controller + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Middle_1 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Middle_1/Character_Advanced_01_0004:r_Middle_2 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Middle_1/Character_Advanced_01_0004:r_Middle_2/Character_Advanced_01_0004:r_Middle_3 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Middle_1/Character_Advanced_01_0004:r_Middle_2/Character_Advanced_01_0004:r_Middle_3/Character_Advanced_01_0004:r_Middle_4 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Middle_1/Character_Advanced_01_0004:r_Middle_Controller + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Pinky_1 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Pinky_1/Character_Advanced_01_0004:r_Pinky_2 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Pinky_1/Character_Advanced_01_0004:r_Pinky_2/Character_Advanced_01_0004:r_Pinky_3 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Pinky_1/Character_Advanced_01_0004:r_Pinky_2/Character_Advanced_01_0004:r_Pinky_3/Character_Advanced_01_0004:r_Pinky_4 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Pinky_1/Character_Advanced_01_0004:r_Pinky_Controller + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Ring_1 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Ring_1/Character_Advanced_01_0004:r_Ring_2 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Ring_1/Character_Advanced_01_0004:r_Ring_2/Character_Advanced_01_0004:r_Ring_3 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Ring_1/Character_Advanced_01_0004:r_Ring_2/Character_Advanced_01_0004:r_Ring_3/Character_Advanced_01_0004:r_Ring_4 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Ring_1/Character_Advanced_01_0004:r_Ring_Controller + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Thumb_1 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Thumb_1/Character_Advanced_01_0004:r_Thumb_2 + weight: 1 + - path: Character_Advanced_01_0004:Master/Character_Advanced_01_0004:Spine_Bot/Character_Advanced_01_0004:Spine_Mid/Character_Advanced_01_0004:Spine_Top/Character_Advanced_01_0004:r_Shoulder/Character_Advanced_01_0004:r_Elbow/Character_Advanced_01_0004:r_Hand/Character_Advanced_01_0004:r_Thumb_1/Character_Advanced_01_0004:r_Thumb_Controller + weight: 1 + - path: Character_Advanced_01_0004:MASTER_CONTROLLER + weight: 1 + - path: Character_Advanced_01_0004:MASTER_CONTROLLER/Character_Advanced_01_0004:Feet_Controller + weight: 1 + - path: Character_Advanced_01_0004:MASTER_CONTROLLER/Character_Advanced_01_0004:Feet_Controller/Character_Advanced_01_0004:l_Foot_Controller + weight: 1 + - path: Character_Advanced_01_0004:MASTER_CONTROLLER/Character_Advanced_01_0004:Feet_Controller/Character_Advanced_01_0004:l_Foot_Controller/Character_Advanced_01_0004:l_Toe_Controller + weight: 1 + - path: Character_Advanced_01_0004:MASTER_CONTROLLER/Character_Advanced_01_0004:Feet_Controller/Character_Advanced_01_0004:r_Foot_Controller + weight: 1 + - path: Character_Advanced_01_0004:MASTER_CONTROLLER/Character_Advanced_01_0004:Feet_Controller/Character_Advanced_01_0004:r_Foot_Controller/Character_Advanced_01_0004:r_Toe_Controller + weight: 1 + - path: Character_Advanced_01_0004:MASTER_CONTROLLER/Character_Advanced_01_0004:Mid_Controller + weight: 1 + - path: Character_Advanced_01_0004:MASTER_CONTROLLER/Character_Advanced_01_0004:Mid_Controller/Character_Advanced_01_0004:Hip_Controller + weight: 1 + - path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3 + weight: 1 + - path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/Character_Advanced_01_0004:Head_Controller + weight: 1 + - path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/Character_Advanced_01_0004:Head_Controller/Character_Advanced_01_0004:face_Controller + weight: 1 + - path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/Character_Advanced_01_0004:Head_Controller/Character_Advanced_01_0004:face_Controller/Character_Advanced_01_0004:head_Locator + weight: 1 + - path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/Character_Advanced_01_0004:Head_Controller/Character_Advanced_01_0004:face_Controller/Character_Advanced_01_0004:head_Locator/Character_Advanced_01_0004:head_upNode + weight: 1 + - path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/Character_Advanced_01_0004:Head_Controller/Character_Advanced_01_0004:Neck_Controller + weight: 1 + - path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/nurbsCircle1 + weight: 1 + - path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/nurbsCircle1/Character_Advanced_01_0004:r_Wrist_Controller + weight: 1 + - path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/nurbsCircle2 + weight: 1 + - path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/nurbsCircle2/nurbsCircle5 + weight: 1 + - path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/nurbsCircle2/nurbsCircle5/Character_Advanced_01_0004:l_Wrist_Controller + weight: 1 + - path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/nurbsCircle2/nurbsCircle5/Character_Advanced_01_0004:l_Wrist_Controller/Character_Advanced_01_0004:l_Fist_Controller + weight: 1 + - path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/nurbsCircle2/nurbsCircle5/nurbsCircle4 + weight: 1 + - path: Character_Advanced_01_0004:MASTER_CONTROLLER/nurbsCircle3/nurbsCircle2/nurbsCircle5/nurbsCircle4/curve1 + weight: 1 + - path: Character_Advanced_01_0004:Staff1 + weight: 1 + - path: Character_Advanced_02:Character_Advanced_01_0004:Character_new_06:Character_new_06:polySurface50 + weight: 1 + - path: Character_Advanced_02:Character_Advanced_01_0004:Character_new_06:Character_new_06:polySurface50/Character_Advanced_02:Character_Advanced_01_0004:Character_new_06:transform30 + weight: 1 + - path: Character_Advanced_02:Character_Advanced_01_0004:Hand_Controllers + weight: 1 + - path: Character_Advanced_02:Character_Advanced_01_0004:Hand_Controllers/Character_Advanced_02:Character_Advanced_01_0004:l_Hand_Controls + weight: 1 + - path: Character_Advanced_02:Character_Advanced_01_0004:Hand_Controllers/Character_Advanced_02:Character_Advanced_01_0004:r_Hand_Controls + weight: 1 + - path: group + weight: 1 + - path: group/Character_Advanced_01_0005:MASTER_CONTROLLER + weight: 1 + - path: group/Character_Advanced_01_0005:MASTER_CONTROLLER/Character_Advanced_01_0005:Feet_Controller + weight: 1 + - path: group/Character_Advanced_01_0005:MASTER_CONTROLLER/Character_Advanced_01_0005:Feet_Controller/Character_Advanced_01_0005:r_Foot_Controller + weight: 1 + - path: group1 + weight: 1 + - path: group1/Character_Advanced_01_0006:MASTER_CONTROLLER + weight: 1 + - path: group1/Character_Advanced_01_0006:MASTER_CONTROLLER/Character_Advanced_01_0006:Feet_Controller + weight: 1 + - path: group1/Character_Advanced_01_0006:MASTER_CONTROLLER/Character_Advanced_01_0006:Feet_Controller/Character_Advanced_01_0006:r_Foot_Controller + weight: 1 + - path: imagePlane1 + weight: 1 + - path: locator1 + weight: 1 + - path: locator2 + weight: 1 + - path: nurbsSquare1 + weight: 1 + - path: nurbsSquare2 + weight: 1 + - path: nurbsSquare3 + weight: 1 + - path: polySurface1 + weight: 1 + - path: staff_bot + weight: 1 + - path: staff_bot/staff_top + weight: 1 + maskType: 0 + maskSource: {instanceID: 0} isReadable: 1 meshes: lODScreenPercentages: [] - globalScale: 1 + globalScale: 15 meshCompression: 0 addColliders: 0 importBlendShapes: 1 @@ -1454,10 +2020,8 @@ ModelImporter: legStretch: .0500000007 feetSpacing: 0 rootMotionBoneName: - hasTranslationDoF: 0 lastHumanDescriptionAvatarSource: {instanceID: 0} animationType: 2 - humanoidOversampling: 1 additionalBone: 0 userData: assetBundleName: diff --git a/unity_Project/Assets/CharacterAnimator.controller b/unity_Project/Assets/CharacterAnimator.controller new file mode 100644 index 0000000..411bdae Binary files /dev/null and b/unity_Project/Assets/CharacterAnimator.controller differ diff --git a/unity_Project/Assets/CharacterAnimator.controller.meta b/unity_Project/Assets/CharacterAnimator.controller.meta new file mode 100644 index 0000000..2b841dc --- /dev/null +++ b/unity_Project/Assets/CharacterAnimator.controller.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 51dc6d6a6976a34409e6ab2ca23d1141 +timeCreated: 1442185685 +licenseType: Free +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/Scripts/magnetGun.cs b/unity_Project/Assets/Scripts/magnetGun.cs index bec09ae..5707b43 100644 --- a/unity_Project/Assets/Scripts/magnetGun.cs +++ b/unity_Project/Assets/Scripts/magnetGun.cs @@ -32,7 +32,7 @@ public class magnetGun : MonoBehaviour { private RigidbodyConstraints originalConstrants; private bool originalGravity; - private float maxWalkSpeed; + private float normGrip; private Renderer lastTargetRenderer; private Color lastTargetColour; // Use this for initialization @@ -42,7 +42,7 @@ public class magnetGun : MonoBehaviour { else playerScreen = -1; - maxWalkSpeed = playerController.movementSpeed; + normGrip = playerController.grip; } @@ -132,8 +132,8 @@ public class magnetGun : MonoBehaviour { targetOffset = GravityTarget.transform.position - rayHitPoint + (Vector3.up * 0.05f); - - playerController.movementSpeed = 200.0f; + playerController.immobile = true; + playerController.grip = 100.0f; if (!topScreen){ playerController.cameraSpeedX = 0.0f; @@ -174,8 +174,8 @@ public class magnetGun : MonoBehaviour { item.attachedRigidbody.velocity = Vector3.ClampMagnitude (item.attachedRigidbody.velocity, 5); GravityTarget = null; - - playerController.movementSpeed = maxWalkSpeed; + playerController.immobile = false; + playerController.grip = normGrip; playerController.cameraSpeedX = 250.0f; playerController.cameraSpeedY = 120.0f; diff --git a/unity_Project/Assets/Scripts/thirdPersonController.cs b/unity_Project/Assets/Scripts/thirdPersonController.cs index 1de8b98..4f2a46f 100644 --- a/unity_Project/Assets/Scripts/thirdPersonController.cs +++ b/unity_Project/Assets/Scripts/thirdPersonController.cs @@ -9,6 +9,8 @@ public class thirdPersonController : MonoBehaviour { public string MOVEMENT_INPUT_Y; public string JUMP_INPUT; + public Animator animator; + public Camera camera; public GameObject cameraCentre; @@ -23,6 +25,8 @@ public class thirdPersonController : MonoBehaviour { public float maxVelocity; public float maxAirVelocity; private float curMaxVelocity; + public bool immobile; + private float curSpeed; public float cameraX; public float cameraY; @@ -63,7 +67,16 @@ public class thirdPersonController : MonoBehaviour { } else { grounded = false; curMaxVelocity = maxAirVelocity; + animator.SetBool ("Jump", false); } + + if (immobile) + curSpeed = 0.0f; + else + curSpeed = movementSpeed; + + + if (active) { applyMovement (); @@ -85,6 +98,9 @@ public class thirdPersonController : MonoBehaviour { applyJump (jumpHeight); } + animator.SetBool ("Grounded", grounded); + animator.SetFloat("Run speed",new Vector3 (rigidbody.velocity.x, 0.0f,rigidbody.velocity.z ).magnitude); + } @@ -111,7 +127,7 @@ public class thirdPersonController : MonoBehaviour { movementX = Input.GetAxis (MOVEMENT_INPUT_X); movementY = Input.GetAxis (MOVEMENT_INPUT_Y); - Vector3 velocity = new Vector3 (movementX, 0.0f, movementY) * movementSpeed * Time.deltaTime; + Vector3 velocity = new Vector3 (movementX, 0.0f, movementY) * curSpeed * Time.deltaTime; //Debug.Log (velocity); velocity = Quaternion.Euler (0.0f, camera.transform.rotation.eulerAngles.y, 0.0f) * velocity; @@ -122,6 +138,7 @@ public class thirdPersonController : MonoBehaviour { if (grounded) { if (Input.GetButtonDown (JUMP_INPUT)) { rigidbody.AddRelativeForce (0, power, 0); + animator.SetBool ("Jump", true); } } diff --git a/unity_Project/Assets/Sound.meta b/unity_Project/Assets/Sound.meta new file mode 100644 index 0000000..a9176fa --- /dev/null +++ b/unity_Project/Assets/Sound.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 8a0d0ac1211ad0348bebb5a562b273a8 +folderAsset: yes +timeCreated: 1442192096 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/Sound/Music.meta b/unity_Project/Assets/Sound/Music.meta new file mode 100644 index 0000000..a226d9f --- /dev/null +++ b/unity_Project/Assets/Sound/Music.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: ffa4c9c0133ae4549920f8e0f7e1ec71 +folderAsset: yes +timeCreated: 1442192102 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/Sound/Music/Just-Deserts.mp3.mp3 b/unity_Project/Assets/Sound/Music/Just-Deserts.mp3.mp3 new file mode 100644 index 0000000..160e5a3 Binary files /dev/null and b/unity_Project/Assets/Sound/Music/Just-Deserts.mp3.mp3 differ diff --git a/unity_Project/Assets/Sound/Music/Just-Deserts.mp3.mp3.meta b/unity_Project/Assets/Sound/Music/Just-Deserts.mp3.mp3.meta new file mode 100644 index 0000000..a9be6cc --- /dev/null +++ b/unity_Project/Assets/Sound/Music/Just-Deserts.mp3.mp3.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: b22f861a792776343801f866a2bcfb87 +timeCreated: 1442192117 +licenseType: Free +AudioImporter: + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/TLO - Player 1 TEST.mat b/unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/TLO - Player 1 TEST.mat index bb0978d..e45643f 100644 Binary files a/unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/TLO - Player 1 TEST.mat and b/unity_Project/Assets/Standard Assets/Effects/ToonShading/Materials/TLO - Player 1 TEST.mat differ diff --git a/unity_Project/Assets/_Scenes/MainLevel.unity b/unity_Project/Assets/_Scenes/MainLevel.unity index 02c6d0f..2031e95 100644 Binary files a/unity_Project/Assets/_Scenes/MainLevel.unity and b/unity_Project/Assets/_Scenes/MainLevel.unity differ