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@ -27,9 +27,11 @@ public class magnetGun : MonoBehaviour { |
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public float maxPullSpeed = 30; |
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public float rotateSpeed; |
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public float minDistance = 3.0f; |
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public float impulsePower = 50.0f; |
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private float maxWalkSpeed; |
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private Renderer lastTargetRenderer; |
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private Color lastTargetColour; |
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// Use this for initialization
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void Start () { |
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if (topScreen) |
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@ -56,9 +58,14 @@ public class magnetGun : MonoBehaviour { |
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if (target.GetComponent<Collider>().tag == "moveable"){ |
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Debug.Log("Moveable Item"); |
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crossHair.GetComponent<RawImage>().color = Color.red; |
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if (Vector3.Distance (rayHitPoint, camera.transform.position) <= minDistance) { |
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crossHair.GetComponent<RawImage>().color = Color.blue; |
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} |
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} |
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} |
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updateColors (target); |
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if (triggerL > 0) { |
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@ -71,6 +78,7 @@ public class magnetGun : MonoBehaviour { |
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dropItem(GravityTarget); |
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} |
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impulsePush (target); |
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moveItem (GravityTarget); |
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pullItem (triggerR); |
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rotateInput (GravityTarget); |
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@ -86,7 +94,9 @@ public class magnetGun : MonoBehaviour { |
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RaycastHit hit; |
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//Vector3 rayDirection = camera.transform.rotation * Vector3.forward;
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Ray ray = camera.ScreenPointToRay(new Vector3(Screen.width/2, Screen.height/2 + (Screen.height/6 * playerScreen), 0)); |
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//Ray ray = camera.ScreenPointToRay(new Vector3(Screen.width/2, Screen.height/2 + (Screen.height/6 * playerScreen), 0));
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Ray ray = camera.ScreenPointToRay(crossHair.transform.position); |
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Debug.DrawRay (ray.origin, ray.direction*magnetRange, Color.green); |
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@ -94,6 +104,7 @@ public class magnetGun : MonoBehaviour { |
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if (hit.collider.tag == "moveable"){ |
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Debug.DrawRay (ray.origin,ray.direction*magnetRange, Color.red); |
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rayHitPoint = hit.point; |
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} |
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@ -107,6 +118,9 @@ public class magnetGun : MonoBehaviour { |
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item.attachedRigidbody.useGravity = false; |
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item.attachedRigidbody.drag = 3.0f; |
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item.attachedRigidbody.constraints = RigidbodyConstraints.FreezeRotation; |
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//camera.transform.LookAt(item.transform.position);
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//playerController.cameraX = camera.transform.eulerAngles.x;
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//playerController.cameraY = camera.transform.eulerAngles.y;
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gravityWell.transform.position = rayHitPoint; |
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GravityTarget = item; |
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targetOffset = GravityTarget.transform.position - rayHitPoint + (Vector3.up * 0.05f); |
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@ -123,6 +137,16 @@ public class magnetGun : MonoBehaviour { |
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} |
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} |
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private void impulsePush (Collider item){ |
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if (item != null) { |
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if (item.tag == "moveable" && Input.GetButtonDown("Quick Push")){ |
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Vector3 direction = (transform.position - item.transform.position).normalized; |
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item.attachedRigidbody.AddForce(direction * impulsePower * maxPullSpeed,ForceMode.Impulse); |
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} |
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} |
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} |
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private void moveItem(Collider item){ |
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if (item != null) { |
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float step = objectSpeed * Time.deltaTime; |
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@ -206,5 +230,24 @@ public class magnetGun : MonoBehaviour { |
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} |
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} |
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public void updateColors(Collider target){ |
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if (target != null && target.tag == "moveable") { |
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lastTargetRenderer = target.GetComponent<Renderer> (); |
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if (lastTargetRenderer.material.color != Color.white) { |
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lastTargetColour = lastTargetRenderer.material.color; |
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lastTargetRenderer.material.color = Color.white; |
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} |
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} else { |
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if (lastTargetRenderer != null) |
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lastTargetRenderer.material.color = lastTargetColour; |
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} |
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} |
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} |