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Project_Junker
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unity_Project
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ProjectSettings
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ProjectVersion.txt
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NOTE 1: "MainLevel" scene made un Unity 5, ver.5.1.3f1 NOTE 2: If you require me to revert my Unity version and save the scene for v5.1.2f1 compatibility, let me know ASAP. + Created a new Unity scene named "MainLevel.unity" in the Scenes folder. (All prefab objects are in this scene.) + Most of the essential structures in the level have been set up. More props for purely aesthetic will be added later. + MainLevel scene uses "InputManager.asset" downloaded via Facebook chat on 29.8.15 + Added objects from original Maya scaffold scene as seperate objects for prefab use. + Created a new folder named "Custom Meshes". Contains meshes for appropriate collision for certain objects + Added README text files to the following folders: Objects, Textures, ToonShading. (Certain README text files contain specific information including naming conventions. Please read for more info.) KNOWN ISSUES: - Interactable objects with the "moveable" tag and using a Mesh Collider have no effect on the magnet rods. When using a default RigidBody on such objects, the following console error occurs: "Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5" "If you want to use a non-convex mesh, either make the Rigidbody kinematic or remove the rigidbody component" - The above error does not occur when "Is Kinematic" is ticked in the Rigidbody component; however the object cannot interact with the magnet rod.
9 years ago
Added Unity project.
9 years ago
m_EditorVersion: 5.1.3f1
m_StandardAssetsVersion: 0