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- using UnityEngine;
- using System.Collections;
-
- public class fpsCounter : MonoBehaviour
- {
- float deltaTime = 0.0f;
-
- void Update()
- {
- deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
- }
-
- void OnGUI()
- {
- int w = Screen.width, h = Screen.height;
-
- GUIStyle style = new GUIStyle();
-
- Rect rect = new Rect(0, 0, w, h * 2 / 100);
- style.alignment = TextAnchor.UpperLeft;
- style.fontSize = h * 2 / 100;
- style.normal.textColor = new Color (0.0f, 0.0f, 0.5f, 1.0f);
- float msec = deltaTime * 1000.0f;
- float fps = 1.0f / deltaTime;
- string text = string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps);
- GUI.Label(rect, text, style);
- }
- }
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