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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class menuContrller : MonoBehaviour {
public GameObject menu;
public GameObject options;
public GameObject levelSelect;
public GameObject btn_2player;
public GameObject btn_3player;
public GameObject btn_4player;
public GameObject txt_score;
public GameObject txt_confetti;
public levelController control;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void panelSelect (string panel){
menu.SetActive (false);
options.SetActive (false);
levelSelect.SetActive (false);
if (panel == "menu")
menu.SetActive (true);
if (panel =="options")
options.SetActive (true);
if (panel == "levelSelect")
levelSelect.SetActive (true);
}
public void playerSelect (int players){
btn_2player.GetComponent<Image> ().color = Color.grey;
btn_3player.GetComponent<Image> ().color = Color.grey;
btn_4player.GetComponent<Image> ().color = Color.grey;
control.playerCount = players;
if (players == 2)
btn_2player.GetComponent<Image> ().color = Color.red;
if (players == 3)
btn_3player.GetComponent<Image> ().color = Color.red;
if (players == 4)
btn_4player.GetComponent<Image> ().color = Color.red;
}
public void levelStart (string level){
Application.LoadLevel (level);
}
public void scoreChange (float score){
txt_score.GetComponent<Text> ().text = "" + Mathf.RoundToInt(score);
control.maxScore = Mathf.RoundToInt (score);
}
public void confettiSlider (float confetti){
txt_confetti.GetComponent<Text> ().text = "" + Mathf.RoundToInt(confetti);
control.confetti = Mathf.RoundToInt (confetti);
}
}