using UnityEngine; using System.Collections; using UnityEngine.UI; public class menuContrller : MonoBehaviour { public GameObject menu; public GameObject options; public GameObject levelSelect; public GameObject btn_2player; public GameObject btn_3player; public GameObject btn_4player; public GameObject txt_score; public GameObject txt_confetti; public levelController control; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void panelSelect (string panel){ menu.SetActive (false); options.SetActive (false); levelSelect.SetActive (false); if (panel == "menu") menu.SetActive (true); if (panel =="options") options.SetActive (true); if (panel == "levelSelect") levelSelect.SetActive (true); } public void playerSelect (int players){ btn_2player.GetComponent ().color = Color.grey; btn_3player.GetComponent ().color = Color.grey; btn_4player.GetComponent ().color = Color.grey; control.playerCount = players; if (players == 2) btn_2player.GetComponent ().color = Color.red; if (players == 3) btn_3player.GetComponent ().color = Color.red; if (players == 4) btn_4player.GetComponent ().color = Color.red; } public void levelStart (string level){ Application.LoadLevel (level); } public void scoreChange (float score){ txt_score.GetComponent ().text = "" + Mathf.RoundToInt(score); control.maxScore = Mathf.RoundToInt (score); } public void confettiSlider (float confetti){ txt_confetti.GetComponent ().text = "" + Mathf.RoundToInt(confetti); control.confetti = Mathf.RoundToInt (confetti); } }