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using UnityEngine;
using System.Collections;
public class confettiController : MonoBehaviour {
public float lifeTime = 0.5f;
public float speed = 5;
private float startTime;
private float startScale;
// Use this for initialization
void Start () {
float rand = Random.Range (0, 7);
int randColour = Mathf.FloorToInt (rand);
startTime = Time.time;
startScale = transform.localScale.x;
rigidbody2D.velocity = Random.onUnitSphere * speed;
switch (randColour) {
case 0:
renderer.material.color = Color.cyan;
break;
case 1:
renderer.material.color = Color.red;
break;
case 2:
renderer.material.color = Color.blue;
break;
case 3:
renderer.material.color = Color.green;
break;
case 4:
renderer.material.color = Color.yellow;
break;
case 5:
renderer.material.color = Color.magenta;
break;
default:
renderer.material.color = Color.black;
break;
}
}
// Update is called once per frame
void Update () {
float newScale = Mathf.Lerp(0, startScale, Time.deltaTime / lifeTime);
transform.localScale = new Vector3(startScale-newScale, startScale-newScale, startScale-newScale);
if(Time.time - startTime > lifeTime) {
Destroy (gameObject, 0.0f);
}
}
//void OnCollisionEnter2D(Collision2D col){
// if (col.collider.tag == "ground" && Time.time - startTime > 2) {
// gameObject.GetComponent<BoxCollider2D> ().enabled = false;
// gameObject.GetComponent<Rigidbody2D> ().isKinematic = true;
// }
//}
}