using UnityEngine; using System.Collections; public class confettiController : MonoBehaviour { public float lifeTime = 0.5f; public float speed = 5; private float startTime; private float startScale; // Use this for initialization void Start () { float rand = Random.Range (0, 7); int randColour = Mathf.FloorToInt (rand); startTime = Time.time; startScale = transform.localScale.x; rigidbody2D.velocity = Random.onUnitSphere * speed; switch (randColour) { case 0: renderer.material.color = Color.cyan; break; case 1: renderer.material.color = Color.red; break; case 2: renderer.material.color = Color.blue; break; case 3: renderer.material.color = Color.green; break; case 4: renderer.material.color = Color.yellow; break; case 5: renderer.material.color = Color.magenta; break; default: renderer.material.color = Color.black; break; } } // Update is called once per frame void Update () { float newScale = Mathf.Lerp(0, startScale, Time.deltaTime / lifeTime); transform.localScale = new Vector3(startScale-newScale, startScale-newScale, startScale-newScale); if(Time.time - startTime > lifeTime) { Destroy (gameObject, 0.0f); } } //void OnCollisionEnter2D(Collision2D col){ // if (col.collider.tag == "ground" && Time.time - startTime > 2) { // gameObject.GetComponent ().enabled = false; // gameObject.GetComponent ().isKinematic = true; // } //} }