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using UnityEngine; |
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using System.Collections; |
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public class flameColor : MonoBehaviour { |
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public playerController player1; |
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public playerController player2; |
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public playerController player3; |
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public playerController player4; |
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private int playerLeader; |
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private int topscore; |
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// Use this for initialization
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void Start () { |
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} |
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// Update is called once per frame
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void Update () { |
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playerLeader = 1; |
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topscore = player1.score; |
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if (player2.score > topscore) { |
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playerLeader = 2; |
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topscore = player2.score; |
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} |
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if (player3.score > topscore) { |
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playerLeader = 3; |
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topscore = player3.score; |
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} |
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if (player4.score > topscore) { |
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playerLeader = 4; |
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topscore = player4.score; |
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} |
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if (playerLeader == 1){ |
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gameObject.GetComponent<ParticleSystem>().startColor = new Color(0, 255, 255); |
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} |
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if (playerLeader == 2){ |
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gameObject.GetComponent<ParticleSystem>().startColor = new Color(255, 255, 0); |
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} |
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if (playerLeader == 3){ |
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gameObject.GetComponent<ParticleSystem>().startColor = new Color(255, 0, 255); |
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} |
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if (playerLeader == 4){ |
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gameObject.GetComponent<ParticleSystem>().startColor = new Color(0, 255, 0); |
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} |
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} |
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} |