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- using UnityEngine;
- using System.Collections;
-
- public class playerId : MonoBehaviour {
- public bool idVanish = true;
-
-
- // Use this for initialization
- void Start () {
-
- }
-
- // Update is called once per frame
- void Update () {
-
- transform.eulerAngles = new Vector3 (transform.eulerAngles.x, 180, transform.eulerAngles.z);
-
- if (Input.GetKeyDown (KeyCode.Backspace)) {
- idVanish = true;
- if (idVanish) {
- transform.position = new Vector3 (transform.position.x, -100, transform.position.z);
- idVanish = false;
- Debug.Log ("player ID true");
- }
- }
- if (Input.GetKeyDown (KeyCode.Backspace) && idVanish == false) {
- transform.position = new Vector3 (transform.position.x, 100, transform.position.z);
- idVanish = true;
- }
-
-
-
- }
- }
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