using UnityEngine;
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using System.Collections;
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public class playerController : MonoBehaviour {
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public float startingRotation;
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public float minSpeed;
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private Rigidbody2D rigid;
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// Use this for initialization
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void Start () {
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rigid = GetComponent<Rigidbody2D>();
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rigid.AddTorque(startingRotation);
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}
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// Update is called once per frame
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void FixedUpdate () {
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}
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}
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