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- using UnityEngine;
- using System.Collections;
-
- public class playerController : MonoBehaviour {
-
- public float startingRotation;
- public float minSpeed;
-
- private Rigidbody2D rigid;
- // Use this for initialization
- void Start () {
- rigid = GetComponent<Rigidbody2D>();
- rigid.AddTorque(startingRotation);
-
- }
-
- // Update is called once per frame
- void FixedUpdate () {
-
- }
- }
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