using UnityEngine;
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using System.Collections;
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public class centerOfMass : MonoBehaviour {
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public GameObject marker;
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public Rigidbody2D rigid;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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Vector3 temp = rigid.worldCenterOfMass;
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temp.z-= 0.2f;
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marker.transform.position = temp;
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}
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}
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