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- using UnityEngine;
- using System.Collections;
-
- public class centerOfMass : MonoBehaviour {
-
- public GameObject marker;
- public Rigidbody2D rigid;
-
- // Use this for initialization
- void Start () {
-
- }
-
- // Update is called once per frame
- void Update () {
- Vector3 temp = rigid.worldCenterOfMass;
- temp.z-= 0.2f;
- marker.transform.position = temp;
-
- }
- }
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