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751 B

using UnityEngine;
using System.Collections;
public class ThrusterOriginal : MonoBehaviour {
public float speed;
private ParticleSystem particles;
[HideInInspector]
public Rigidbody2D rigid;
// Use this for initialization
void Start() {
rigid = GetComponent<Rigidbody2D>();
particles = GetComponentInChildren<ParticleSystem>();
particles.enableEmission = false;
}
// Update is called once per frame
void FixedUpdate() {
if (Input.anyKey) {
rigid.AddForceAtPosition(transform.right * speed, transform.position, ForceMode2D.Impulse);
particles.enableEmission = true;
} else {
particles.enableEmission = false;
}
}
}