|
|
- using UnityEngine;
- using System.Collections;
-
- public class ThrusterOriginal : MonoBehaviour {
-
-
- public float speed;
- private ParticleSystem particles;
-
- [HideInInspector]
- public Rigidbody2D rigid;
- // Use this for initialization
- void Start() {
- rigid = GetComponent<Rigidbody2D>();
- particles = GetComponentInChildren<ParticleSystem>();
-
- particles.enableEmission = false;
- }
-
- // Update is called once per frame
- void FixedUpdate() {
- if (Input.anyKey) {
- rigid.AddForceAtPosition(transform.right * speed, transform.position, ForceMode2D.Impulse);
- particles.enableEmission = true;
-
- } else {
- particles.enableEmission = false;
- }
-
-
- }
-
- }
|