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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Logic block which deals with moving a character in a direction
/// </summary>
[CreateAssetMenu(menuName = "Major Project/Move Block")]
public class Move : LogicBlock
{
#region Class Functions
protected override void BlockLogic()
{
Debug.Log("Move");
}
#endregion Class Functions
}