using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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using Networking.Server;
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using Networking;
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public class portalTesting : MonoBehaviour
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{
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public ClientList clientDataList;
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public List<ClientData> ConnectedClients;
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public PortalSetup ps;
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void Start(){
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ConnectedClients = clientDataList.ConnectedClients;
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}
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// Update is called once per frame
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void Update()
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{
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if(Input.GetKeyDown(KeyCode.A)){
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ConnectedClients[0].SceneScore++;
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if(ConnectedClients[0].SceneScore >= 5){
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ps.validIndex.Add(0);
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}
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}
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if(Input.GetKeyDown(KeyCode.B)){
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ConnectedClients[1].SceneScore++;
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if(ConnectedClients[1].SceneScore >= 5){
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ps.validIndex.Add(1);
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}
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}
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if(Input.GetKeyDown(KeyCode.C)){
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ConnectedClients[2].SceneScore++;
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if(ConnectedClients[2].SceneScore >= 5){
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ps.validIndex.Add(2);
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}
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}
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if(Input.GetKeyDown(KeyCode.D)){
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ConnectedClients[3].SceneScore++;
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if(ConnectedClients[3].SceneScore >= 5){
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ps.validIndex.Add(3);
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}
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}
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}
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}
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