- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Networking;
- using Networking.Server;
- using Networking;
-
- public class portalTesting : MonoBehaviour
- {
- public ClientList clientDataList;
- public List<ClientData> ConnectedClients;
- public PortalSetup ps;
-
- void Start(){
- ConnectedClients = clientDataList.ConnectedClients;
- }
-
- // Update is called once per frame
- void Update()
- {
- if(Input.GetKeyDown(KeyCode.A)){
- ConnectedClients[0].SceneScore++;
- if(ConnectedClients[0].SceneScore >= 5){
- ps.validIndex.Add(0);
- }
- }
- if(Input.GetKeyDown(KeyCode.B)){
- ConnectedClients[1].SceneScore++;
- if(ConnectedClients[1].SceneScore >= 5){
- ps.validIndex.Add(1);
- }
- }
- if(Input.GetKeyDown(KeyCode.C)){
- ConnectedClients[2].SceneScore++;
- if(ConnectedClients[2].SceneScore >= 5){
- ps.validIndex.Add(2);
- }
- }
- if(Input.GetKeyDown(KeyCode.D)){
- ConnectedClients[3].SceneScore++;
- if(ConnectedClients[3].SceneScore >= 5){
- ps.validIndex.Add(3);
- }
- }
-
-
-
-
-
- }
- }
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