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Remove colour and added some more animals to allow for eight players, script set up to hard code a colour for each animal - colours not actually set up specifically yet

master
Claire Peta 4 years ago
parent
commit
dac57cd66c
28 changed files with 1184 additions and 432 deletions
  1. +0
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  2. +971
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  3. +2
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  4. +5
    -0
      Assets/Scenes/Scoreboards.unity
  5. +2
    -2
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  6. +6
    -6
      Assets/Scenes/TuteLevelFive.unity
  7. +9
    -5
      Assets/Scenes/TuteLevelFour.unity
  8. +61
    -61
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  9. +17
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      Assets/Scenes/TuteLevelThree.unity
  10. +11
    -6
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  11. +5
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  12. +66
    -0
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  13. +2
    -2
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  14. +3
    -3
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  15. +2
    -2
      Assets/Textures/AnimalSprites/cow.png
  16. +2
    -2
      Assets/Textures/AnimalSprites/cow.png.meta
  17. +2
    -2
      Assets/Textures/AnimalSprites/dog.png
  18. +2
    -2
      Assets/Textures/AnimalSprites/dog.png.meta
  19. +2
    -2
      Assets/Textures/AnimalSprites/fox.png
  20. +2
    -2
      Assets/Textures/AnimalSprites/fox.png.meta
  21. +0
    -3
      Assets/Textures/AnimalSprites/iguana.png
  22. +0
    -154
      Assets/Textures/AnimalSprites/iguana.png.meta
  23. +2
    -2
      Assets/Textures/AnimalSprites/lion.png
  24. +2
    -2
      Assets/Textures/AnimalSprites/lion.png.meta
  25. +2
    -2
      Assets/Textures/AnimalSprites/panda.png
  26. +2
    -2
      Assets/Textures/AnimalSprites/panda.png.meta
  27. +2
    -2
      Assets/Textures/AnimalSprites/pig.png
  28. +2
    -2
      Assets/Textures/AnimalSprites/pig.png.meta

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m_GameObject: {fileID: 1352513146}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalPosition: {x: 0, y: 1, z: -3}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
@ -341,6 +341,11 @@ PrefabInstance:
propertyPath: m_Name
value: Player Canvas
objectReference: {fileID: 0}
- target: {fileID: 5195354182462625300, guid: 3fbc9b76d5c4f7348b60a029bc2ba63f,
type: 3}
propertyPath: m_IsActive
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objectReference: {fileID: 0}
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type: 3}
propertyPath: m_LocalPosition.x
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+ 5
- 1
Assets/Scripts/Networking/Server/ServerObject.cs View File

@ -1,4 +1,5 @@
using System.Collections;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
@ -19,6 +20,8 @@ namespace Networking.Server {
[SerializeField]
private ClientList LoginHandler;
public bool useWebSockets;
#endregion Inspector Fields
@ -33,6 +36,7 @@ namespace Networking.Server {
LoginHandler.DisconnectedClients = new List<ClientData>();
Debug.Log("Starting Server on " + port);
server = new NetworkServerSimple();
server.useWebSockets = useWebSockets;
server.Configure(TransportConfigure.CreateConfigure(),32);

+ 66
- 0
Assets/Scripts/UI/Client/LoginUIManager.cs View File

@ -162,6 +162,72 @@ public class LoginUIManager : MonoBehaviour
{
UnityEngine.SceneManagement.SceneManager.LoadScene(SceneToLoad);
}
public void getPlayerColour(string playerAnimal)
{
Color newColor = new Color();
string hex = "#000000";
switch (playerAnimal)
{
case "Bear":
hex = "#C62828";
break;
case "Cat":
hex = "#1565C0";
break;
case "Cow":
hex = "#EC407A";
break;
case "Deer":
hex = "#1565C0";
break;
case "Dog":
hex = "#1565C0";
break;
case "Fox":
hex = "#1565C0";
break;
case "Goat":
hex = "#1565C0";
break;
case "Horse":
hex = "#1565C0";
break;
case "Lion":
hex = "#1565C0";
break;
case "Lizard":
hex = "#1565C0";
break;
case "Panda":
hex = "#1565C0";
break;
case "Pig":
hex = "#1565C0";
break;
case "Sheep":
hex = "#1565C0";
break;
case "Turtle":
hex = "#1565C0";
break;
case "Wolf":
hex = "#1565C0";
break;
case "Zebra":
hex = "#1565C0";
break;
default:
break;
}
if (ColorUtility.TryParseHtmlString(hex, out newColor))
{
this.playerColor = newColor;
colorSelected = true;
}
}
#endregion UI Functionality
#region Helper Functions

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