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Remove colour and added some more animals to allow for eight players, script set up to hard code a colour for each animal - colours not actually set up specifically yet

master
Claire Peta 5 years ago
parent
commit
dac57cd66c
28 changed files with 1184 additions and 432 deletions
  1. +0
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  2. +971
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  3. +2
    -2
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  4. +5
    -0
      Assets/Scenes/Scoreboards.unity
  5. +2
    -2
      Assets/Scenes/Server Scenes/Lobby.unity
  6. +6
    -6
      Assets/Scenes/TuteLevelFive.unity
  7. +9
    -5
      Assets/Scenes/TuteLevelFour.unity
  8. +61
    -61
      Assets/Scenes/TuteLevelOne.unity
  9. +17
    -8
      Assets/Scenes/TuteLevelThree.unity
  10. +11
    -6
      Assets/Scenes/UI_TestScene.unity
  11. +5
    -1
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  12. +66
    -0
      Assets/Scripts/UI/Client/LoginUIManager.cs
  13. +2
    -2
      Assets/Textures/AnimalSprites/cat.png
  14. +3
    -3
      Assets/Textures/AnimalSprites/cat.png.meta
  15. +2
    -2
      Assets/Textures/AnimalSprites/cow.png
  16. +2
    -2
      Assets/Textures/AnimalSprites/cow.png.meta
  17. +2
    -2
      Assets/Textures/AnimalSprites/dog.png
  18. +2
    -2
      Assets/Textures/AnimalSprites/dog.png.meta
  19. +2
    -2
      Assets/Textures/AnimalSprites/fox.png
  20. +2
    -2
      Assets/Textures/AnimalSprites/fox.png.meta
  21. +0
    -3
      Assets/Textures/AnimalSprites/iguana.png
  22. +0
    -154
      Assets/Textures/AnimalSprites/iguana.png.meta
  23. +2
    -2
      Assets/Textures/AnimalSprites/lion.png
  24. +2
    -2
      Assets/Textures/AnimalSprites/lion.png.meta
  25. +2
    -2
      Assets/Textures/AnimalSprites/panda.png
  26. +2
    -2
      Assets/Textures/AnimalSprites/panda.png.meta
  27. +2
    -2
      Assets/Textures/AnimalSprites/pig.png
  28. +2
    -2
      Assets/Textures/AnimalSprites/pig.png.meta

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Assets/Scenes/TuteLevelThree.unity View File

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m_Sun: {fileID: 0} m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0.44657844, g: 0.49641222, b: 0.57481694, a: 1}
m_UseRadianceAmbientProbe: 0 m_UseRadianceAmbientProbe: 0
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propertyPath: m_text propertyPath: m_text
value: "In this level you will learn how to use the \nrotate right block, a value: "In this level you will learn how to use the \nrotate right block, a
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rotate right block allows your character to rotate right in place\ndrag and
drop the rotate right block to the tray then\nclick play to watch the character drop the rotate right block to the tray then\nclick play to watch the character
move" move"
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value: Single_Player Canvas value: Single_Player Canvas
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propertyPath: character propertyPath: character
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Assets/Scripts/Networking/Server/ServerObject.cs View File

@ -1,4 +1,5 @@
using System.Collections;
using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Networking; using UnityEngine.Networking;
@ -19,6 +20,8 @@ namespace Networking.Server {
[SerializeField] [SerializeField]
private ClientList LoginHandler; private ClientList LoginHandler;
public bool useWebSockets;
#endregion Inspector Fields #endregion Inspector Fields
@ -33,6 +36,7 @@ namespace Networking.Server {
LoginHandler.DisconnectedClients = new List<ClientData>(); LoginHandler.DisconnectedClients = new List<ClientData>();
Debug.Log("Starting Server on " + port); Debug.Log("Starting Server on " + port);
server = new NetworkServerSimple(); server = new NetworkServerSimple();
server.useWebSockets = useWebSockets;
server.Configure(TransportConfigure.CreateConfigure(),32); server.Configure(TransportConfigure.CreateConfigure(),32);

+ 66
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Assets/Scripts/UI/Client/LoginUIManager.cs View File

@ -162,6 +162,72 @@ public class LoginUIManager : MonoBehaviour
{ {
UnityEngine.SceneManagement.SceneManager.LoadScene(SceneToLoad); UnityEngine.SceneManagement.SceneManager.LoadScene(SceneToLoad);
} }
public void getPlayerColour(string playerAnimal)
{
Color newColor = new Color();
string hex = "#000000";
switch (playerAnimal)
{
case "Bear":
hex = "#C62828";
break;
case "Cat":
hex = "#1565C0";
break;
case "Cow":
hex = "#EC407A";
break;
case "Deer":
hex = "#1565C0";
break;
case "Dog":
hex = "#1565C0";
break;
case "Fox":
hex = "#1565C0";
break;
case "Goat":
hex = "#1565C0";
break;
case "Horse":
hex = "#1565C0";
break;
case "Lion":
hex = "#1565C0";
break;
case "Lizard":
hex = "#1565C0";
break;
case "Panda":
hex = "#1565C0";
break;
case "Pig":
hex = "#1565C0";
break;
case "Sheep":
hex = "#1565C0";
break;
case "Turtle":
hex = "#1565C0";
break;
case "Wolf":
hex = "#1565C0";
break;
case "Zebra":
hex = "#1565C0";
break;
default:
break;
}
if (ColorUtility.TryParseHtmlString(hex, out newColor))
{
this.playerColor = newColor;
colorSelected = true;
}
}
#endregion UI Functionality #endregion UI Functionality
#region Helper Functions #region Helper Functions

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