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- Shader "Hidden/Post FX/Depth Of Field"
- {
- Properties
- {
- _MainTex ("", 2D) = "black"
- }
-
- CGINCLUDE
- #pragma exclude_renderers d3d11_9x
- ENDCG
-
- // SubShader with SM 5.0 support
- // Gather intrinsics are used to reduce texture sample count.
- SubShader
- {
- Cull Off ZWrite Off ZTest Always
-
- Pass // 0
- {
- Name "CoC Calculation"
- CGPROGRAM
- #pragma target 3.0
- #pragma vertex VertDOF
- #pragma fragment FragCoC
- #include "DepthOfField.cginc"
- ENDCG
- }
-
- Pass // 1
- {
- Name "CoC Temporal Filter"
- CGPROGRAM
- #pragma target 5.0
- #pragma vertex VertDOF
- #pragma fragment FragTempFilter
- #include "DepthOfField.cginc"
- ENDCG
- }
-
- Pass // 2
- {
- Name "Downsample and Prefilter"
- CGPROGRAM
- #pragma target 5.0
- #pragma vertex VertDOF
- #pragma fragment FragPrefilter
- #pragma multi_compile __ UNITY_COLORSPACE_GAMMA
- #include "DepthOfField.cginc"
- ENDCG
- }
-
- Pass // 3
- {
- Name "Bokeh Filter (small)"
- CGPROGRAM
- #pragma target 3.0
- #pragma vertex VertDOF
- #pragma fragment FragBlur
- #define KERNEL_SMALL
- #include "DepthOfField.cginc"
- ENDCG
- }
-
- Pass // 4
- {
- Name "Bokeh Filter (medium)"
- CGPROGRAM
- #pragma target 3.0
- #pragma vertex VertDOF
- #pragma fragment FragBlur
- #define KERNEL_MEDIUM
- #include "DepthOfField.cginc"
- ENDCG
- }
-
- Pass // 5
- {
- Name "Bokeh Filter (large)"
- CGPROGRAM
- #pragma target 3.0
- #pragma vertex VertDOF
- #pragma fragment FragBlur
- #define KERNEL_LARGE
- #include "DepthOfField.cginc"
- ENDCG
- }
-
- Pass // 6
- {
- Name "Bokeh Filter (very large)"
- CGPROGRAM
- #pragma target 3.0
- #pragma vertex VertDOF
- #pragma fragment FragBlur
- #define KERNEL_VERYLARGE
- #include "DepthOfField.cginc"
- ENDCG
- }
-
- Pass // 7
- {
- Name "Postfilter"
- CGPROGRAM
- #pragma target 3.0
- #pragma vertex VertDOF
- #pragma fragment FragPostBlur
- #include "DepthOfField.cginc"
- ENDCG
- }
- }
-
- // Fallback SubShader with SM 3.0
- SubShader
- {
- Cull Off ZWrite Off ZTest Always
-
- Pass // 0
- {
- Name "CoC Calculation"
- CGPROGRAM
- #pragma target 3.0
- #pragma vertex VertDOF
- #pragma fragment FragCoC
- #include "DepthOfField.cginc"
- ENDCG
- }
-
- Pass // 1
- {
- Name "CoC Temporal Filter"
- CGPROGRAM
- #pragma target 3.0
- #pragma vertex VertDOF
- #pragma fragment FragTempFilter
- #include "DepthOfField.cginc"
- ENDCG
- }
-
- Pass // 2
- {
- Name "Downsample and Prefilter"
- CGPROGRAM
- #pragma target 3.0
- #pragma vertex VertDOF
- #pragma fragment FragPrefilter
- #pragma multi_compile __ UNITY_COLORSPACE_GAMMA
- #include "DepthOfField.cginc"
- ENDCG
- }
-
- Pass // 3
- {
- Name "Bokeh Filter (small)"
- CGPROGRAM
- #pragma target 3.0
- #pragma vertex VertDOF
- #pragma fragment FragBlur
- #define KERNEL_SMALL
- #include "DepthOfField.cginc"
- ENDCG
- }
-
- Pass // 4
- {
- Name "Bokeh Filter (medium)"
- CGPROGRAM
- #pragma target 3.0
- #pragma vertex VertDOF
- #pragma fragment FragBlur
- #define KERNEL_MEDIUM
- #include "DepthOfField.cginc"
- ENDCG
- }
-
- Pass // 5
- {
- Name "Bokeh Filter (large)"
- CGPROGRAM
- #pragma target 3.0
- #pragma vertex VertDOF
- #pragma fragment FragBlur
- #define KERNEL_LARGE
- #include "DepthOfField.cginc"
- ENDCG
- }
-
- Pass // 6
- {
- Name "Bokeh Filter (very large)"
- CGPROGRAM
- #pragma target 3.0
- #pragma vertex VertDOF
- #pragma fragment FragBlur
- #define KERNEL_VERYLARGE
- #include "DepthOfField.cginc"
- ENDCG
- }
-
- Pass // 7
- {
- Name "Postfilter"
- CGPROGRAM
- #pragma target 3.0
- #pragma vertex VertDOF
- #pragma fragment FragPostBlur
- #include "DepthOfField.cginc"
- ENDCG
- }
- }
-
- FallBack Off
- }
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