You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

1091 lines
32 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_ParentPrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1047635573235224}
  13. m_IsPrefabParent: 1
  14. --- !u!1 &1026354971040850
  15. GameObject:
  16. m_ObjectHideFlags: 0
  17. m_PrefabParentObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 5
  20. m_Component:
  21. - component: {fileID: 4199998174896406}
  22. - component: {fileID: 33299249428493504}
  23. - component: {fileID: 23550867131848014}
  24. m_Layer: 0
  25. m_Name: Crystal2 (1)
  26. m_TagString: Untagged
  27. m_Icon: {fileID: 0}
  28. m_NavMeshLayer: 0
  29. m_StaticEditorFlags: 4294967295
  30. m_IsActive: 1
  31. --- !u!1 &1047635573235224
  32. GameObject:
  33. m_ObjectHideFlags: 0
  34. m_PrefabParentObject: {fileID: 0}
  35. m_PrefabInternal: {fileID: 100100000}
  36. serializedVersion: 5
  37. m_Component:
  38. - component: {fileID: 4882022816768686}
  39. m_Layer: 0
  40. m_Name: 'CrystalGroupYellow1 '
  41. m_TagString: Untagged
  42. m_Icon: {fileID: 0}
  43. m_NavMeshLayer: 0
  44. m_StaticEditorFlags: 4294967295
  45. m_IsActive: 1
  46. --- !u!1 &1068954021598524
  47. GameObject:
  48. m_ObjectHideFlags: 0
  49. m_PrefabParentObject: {fileID: 0}
  50. m_PrefabInternal: {fileID: 100100000}
  51. serializedVersion: 5
  52. m_Component:
  53. - component: {fileID: 4970392687927336}
  54. - component: {fileID: 33865806392387190}
  55. - component: {fileID: 23300580801207918}
  56. m_Layer: 0
  57. m_Name: Crystal3 (3)
  58. m_TagString: Untagged
  59. m_Icon: {fileID: 0}
  60. m_NavMeshLayer: 0
  61. m_StaticEditorFlags: 4294967295
  62. m_IsActive: 1
  63. --- !u!1 &1113346632792998
  64. GameObject:
  65. m_ObjectHideFlags: 0
  66. m_PrefabParentObject: {fileID: 0}
  67. m_PrefabInternal: {fileID: 100100000}
  68. serializedVersion: 5
  69. m_Component:
  70. - component: {fileID: 4098698366731344}
  71. - component: {fileID: 33952524297606926}
  72. - component: {fileID: 23981333028472896}
  73. m_Layer: 0
  74. m_Name: Crystal3 (2)
  75. m_TagString: Untagged
  76. m_Icon: {fileID: 0}
  77. m_NavMeshLayer: 0
  78. m_StaticEditorFlags: 4294967295
  79. m_IsActive: 1
  80. --- !u!1 &1181676789197326
  81. GameObject:
  82. m_ObjectHideFlags: 0
  83. m_PrefabParentObject: {fileID: 0}
  84. m_PrefabInternal: {fileID: 100100000}
  85. serializedVersion: 5
  86. m_Component:
  87. - component: {fileID: 4476812317990094}
  88. - component: {fileID: 33345098348767792}
  89. - component: {fileID: 23047612111202846}
  90. m_Layer: 0
  91. m_Name: Crystal2 (6)
  92. m_TagString: Untagged
  93. m_Icon: {fileID: 0}
  94. m_NavMeshLayer: 0
  95. m_StaticEditorFlags: 4294967295
  96. m_IsActive: 1
  97. --- !u!1 &1222295586026150
  98. GameObject:
  99. m_ObjectHideFlags: 0
  100. m_PrefabParentObject: {fileID: 0}
  101. m_PrefabInternal: {fileID: 100100000}
  102. serializedVersion: 5
  103. m_Component:
  104. - component: {fileID: 4288659646031570}
  105. - component: {fileID: 33213272464141104}
  106. - component: {fileID: 23594950269401612}
  107. m_Layer: 0
  108. m_Name: Crystal1 (3)
  109. m_TagString: Untagged
  110. m_Icon: {fileID: 0}
  111. m_NavMeshLayer: 0
  112. m_StaticEditorFlags: 4294967295
  113. m_IsActive: 1
  114. --- !u!1 &1232083466690236
  115. GameObject:
  116. m_ObjectHideFlags: 0
  117. m_PrefabParentObject: {fileID: 0}
  118. m_PrefabInternal: {fileID: 100100000}
  119. serializedVersion: 5
  120. m_Component:
  121. - component: {fileID: 4601532803272626}
  122. - component: {fileID: 33461450331471472}
  123. - component: {fileID: 23517439408983786}
  124. m_Layer: 0
  125. m_Name: Crystal4 (4)
  126. m_TagString: Untagged
  127. m_Icon: {fileID: 0}
  128. m_NavMeshLayer: 0
  129. m_StaticEditorFlags: 4294967295
  130. m_IsActive: 1
  131. --- !u!1 &1238777727226412
  132. GameObject:
  133. m_ObjectHideFlags: 0
  134. m_PrefabParentObject: {fileID: 0}
  135. m_PrefabInternal: {fileID: 100100000}
  136. serializedVersion: 5
  137. m_Component:
  138. - component: {fileID: 4063240148136278}
  139. - component: {fileID: 33994611202513594}
  140. - component: {fileID: 23698086977266274}
  141. m_Layer: 0
  142. m_Name: Crystal2 (5)
  143. m_TagString: Untagged
  144. m_Icon: {fileID: 0}
  145. m_NavMeshLayer: 0
  146. m_StaticEditorFlags: 4294967295
  147. m_IsActive: 1
  148. --- !u!1 &1242429315299578
  149. GameObject:
  150. m_ObjectHideFlags: 0
  151. m_PrefabParentObject: {fileID: 0}
  152. m_PrefabInternal: {fileID: 100100000}
  153. serializedVersion: 5
  154. m_Component:
  155. - component: {fileID: 4327277871616068}
  156. - component: {fileID: 33076950882599192}
  157. - component: {fileID: 23401883688002466}
  158. m_Layer: 0
  159. m_Name: Crystal4 (2)
  160. m_TagString: Untagged
  161. m_Icon: {fileID: 0}
  162. m_NavMeshLayer: 0
  163. m_StaticEditorFlags: 4294967295
  164. m_IsActive: 1
  165. --- !u!1 &1300710536094648
  166. GameObject:
  167. m_ObjectHideFlags: 0
  168. m_PrefabParentObject: {fileID: 0}
  169. m_PrefabInternal: {fileID: 100100000}
  170. serializedVersion: 5
  171. m_Component:
  172. - component: {fileID: 4088136037706272}
  173. - component: {fileID: 33454658975420960}
  174. - component: {fileID: 23433729281734850}
  175. m_Layer: 0
  176. m_Name: Crystal3 (4)
  177. m_TagString: Untagged
  178. m_Icon: {fileID: 0}
  179. m_NavMeshLayer: 0
  180. m_StaticEditorFlags: 4294967295
  181. m_IsActive: 1
  182. --- !u!1 &1319003034085760
  183. GameObject:
  184. m_ObjectHideFlags: 0
  185. m_PrefabParentObject: {fileID: 0}
  186. m_PrefabInternal: {fileID: 100100000}
  187. serializedVersion: 5
  188. m_Component:
  189. - component: {fileID: 4627648624558974}
  190. - component: {fileID: 33125041722887832}
  191. - component: {fileID: 23398653616019306}
  192. m_Layer: 0
  193. m_Name: Crystal2 (2)
  194. m_TagString: Untagged
  195. m_Icon: {fileID: 0}
  196. m_NavMeshLayer: 0
  197. m_StaticEditorFlags: 4294967295
  198. m_IsActive: 1
  199. --- !u!1 &1345093525066712
  200. GameObject:
  201. m_ObjectHideFlags: 0
  202. m_PrefabParentObject: {fileID: 0}
  203. m_PrefabInternal: {fileID: 100100000}
  204. serializedVersion: 5
  205. m_Component:
  206. - component: {fileID: 4641704875588486}
  207. - component: {fileID: 33552433992804522}
  208. - component: {fileID: 23381510812420814}
  209. m_Layer: 0
  210. m_Name: Crystal4 (3)
  211. m_TagString: Untagged
  212. m_Icon: {fileID: 0}
  213. m_NavMeshLayer: 0
  214. m_StaticEditorFlags: 4294967295
  215. m_IsActive: 1
  216. --- !u!1 &1439026466355366
  217. GameObject:
  218. m_ObjectHideFlags: 0
  219. m_PrefabParentObject: {fileID: 0}
  220. m_PrefabInternal: {fileID: 100100000}
  221. serializedVersion: 5
  222. m_Component:
  223. - component: {fileID: 4074144089266506}
  224. - component: {fileID: 33361373599351722}
  225. - component: {fileID: 23796649428892618}
  226. m_Layer: 0
  227. m_Name: Crystal1 (1)
  228. m_TagString: Untagged
  229. m_Icon: {fileID: 0}
  230. m_NavMeshLayer: 0
  231. m_StaticEditorFlags: 4294967295
  232. m_IsActive: 1
  233. --- !u!1 &1531961174696468
  234. GameObject:
  235. m_ObjectHideFlags: 0
  236. m_PrefabParentObject: {fileID: 0}
  237. m_PrefabInternal: {fileID: 100100000}
  238. serializedVersion: 5
  239. m_Component:
  240. - component: {fileID: 4077788682339048}
  241. - component: {fileID: 33483743776902122}
  242. - component: {fileID: 23361804121753018}
  243. m_Layer: 0
  244. m_Name: Crystal2 (4)
  245. m_TagString: Untagged
  246. m_Icon: {fileID: 0}
  247. m_NavMeshLayer: 0
  248. m_StaticEditorFlags: 4294967295
  249. m_IsActive: 1
  250. --- !u!1 &1734094881530452
  251. GameObject:
  252. m_ObjectHideFlags: 0
  253. m_PrefabParentObject: {fileID: 0}
  254. m_PrefabInternal: {fileID: 100100000}
  255. serializedVersion: 5
  256. m_Component:
  257. - component: {fileID: 4291562758561230}
  258. - component: {fileID: 33443848564412286}
  259. - component: {fileID: 23829753331652422}
  260. m_Layer: 0
  261. m_Name: Crystal2 (3)
  262. m_TagString: Untagged
  263. m_Icon: {fileID: 0}
  264. m_NavMeshLayer: 0
  265. m_StaticEditorFlags: 4294967295
  266. m_IsActive: 1
  267. --- !u!1 &1941603376595620
  268. GameObject:
  269. m_ObjectHideFlags: 0
  270. m_PrefabParentObject: {fileID: 0}
  271. m_PrefabInternal: {fileID: 100100000}
  272. serializedVersion: 5
  273. m_Component:
  274. - component: {fileID: 4653380756226594}
  275. - component: {fileID: 33494674531150058}
  276. - component: {fileID: 23704718844487626}
  277. m_Layer: 0
  278. m_Name: Crystal1 (2)
  279. m_TagString: Untagged
  280. m_Icon: {fileID: 0}
  281. m_NavMeshLayer: 0
  282. m_StaticEditorFlags: 4294967295
  283. m_IsActive: 1
  284. --- !u!4 &4063240148136278
  285. Transform:
  286. m_ObjectHideFlags: 1
  287. m_PrefabParentObject: {fileID: 0}
  288. m_PrefabInternal: {fileID: 100100000}
  289. m_GameObject: {fileID: 1238777727226412}
  290. m_LocalRotation: {x: 0.3706042, y: 0.4684076, z: -0.01638283, w: 0.80185944}
  291. m_LocalPosition: {x: 0.158, y: 0.061, z: 0.075}
  292. m_LocalScale: {x: 0.53785485, y: 0.53785485, z: 0.53785497}
  293. m_Children: []
  294. m_Father: {fileID: 4882022816768686}
  295. m_RootOrder: 13
  296. m_LocalEulerAnglesHint: {x: 37.567, y: 68.811005, z: 23.883001}
  297. --- !u!4 &4074144089266506
  298. Transform:
  299. m_ObjectHideFlags: 1
  300. m_PrefabParentObject: {fileID: 0}
  301. m_PrefabInternal: {fileID: 100100000}
  302. m_GameObject: {fileID: 1439026466355366}
  303. m_LocalRotation: {x: 0.16158228, y: -0.056558825, z: 0.01697883, w: 0.9850909}
  304. m_LocalPosition: {x: 0.025, y: 0.01, z: -0.051}
  305. m_LocalScale: {x: 1, y: 1, z: 1}
  306. m_Children: []
  307. m_Father: {fileID: 4882022816768686}
  308. m_RootOrder: 0
  309. m_LocalEulerAnglesHint: {x: 18.679, y: -6.4210005, z: 0.91800004}
  310. --- !u!4 &4077788682339048
  311. Transform:
  312. m_ObjectHideFlags: 1
  313. m_PrefabParentObject: {fileID: 0}
  314. m_PrefabInternal: {fileID: 100100000}
  315. m_GameObject: {fileID: 1531961174696468}
  316. m_LocalRotation: {x: -0.27052757, y: 0.2610278, z: -0.0077229524, w: 0.9266173}
  317. m_LocalPosition: {x: 0.064, y: -0.001, z: -0.08}
  318. m_LocalScale: {x: 0.33655682, y: 0.33655682, z: 0.3365568}
  319. m_Children: []
  320. m_Father: {fileID: 4882022816768686}
  321. m_RootOrder: 10
  322. m_LocalEulerAnglesHint: {x: -29.823002, y: 34.222, z: -10.328}
  323. --- !u!4 &4088136037706272
  324. Transform:
  325. m_ObjectHideFlags: 1
  326. m_PrefabParentObject: {fileID: 0}
  327. m_PrefabInternal: {fileID: 100100000}
  328. m_GameObject: {fileID: 1300710536094648}
  329. m_LocalRotation: {x: -0.44746575, y: -0.12962788, z: -0.29890534, w: 0.8328425}
  330. m_LocalPosition: {x: 0.108, y: 0.041, z: -0.117}
  331. m_LocalScale: {x: 0.32592374, y: 0.32592374, z: 0.3259237}
  332. m_Children: []
  333. m_Father: {fileID: 4882022816768686}
  334. m_RootOrder: 9
  335. m_LocalEulerAnglesHint: {x: -55.369003, y: 5.208, z: -42.22}
  336. --- !u!4 &4098698366731344
  337. Transform:
  338. m_ObjectHideFlags: 1
  339. m_PrefabParentObject: {fileID: 0}
  340. m_PrefabInternal: {fileID: 100100000}
  341. m_GameObject: {fileID: 1113346632792998}
  342. m_LocalRotation: {x: -0.06993536, y: -0.280922, z: -0.33482662, w: 0.8967068}
  343. m_LocalPosition: {x: 0.069, y: 0.028, z: -0.051}
  344. m_LocalScale: {x: 0.5655036, y: 0.5655036, z: 0.5655035}
  345. m_Children: []
  346. m_Father: {fileID: 4882022816768686}
  347. m_RootOrder: 5
  348. m_LocalEulerAnglesHint: {x: -18.273, y: -28.767002, z: -36.227}
  349. --- !u!4 &4199998174896406
  350. Transform:
  351. m_ObjectHideFlags: 1
  352. m_PrefabParentObject: {fileID: 0}
  353. m_PrefabInternal: {fileID: 100100000}
  354. m_GameObject: {fileID: 1026354971040850}
  355. m_LocalRotation: {x: -0.05998596, y: 0.39336407, z: 0.24720505, w: 0.88349086}
  356. m_LocalPosition: {x: 0.034, y: 0.018, z: -0.051}
  357. m_LocalScale: {x: 1, y: 1, z: 1}
  358. m_Children: []
  359. m_Father: {fileID: 4882022816768686}
  360. m_RootOrder: 1
  361. m_LocalEulerAnglesHint: {x: -17.486, y: 44.239002, z: 24.11}
  362. --- !u!4 &4288659646031570
  363. Transform:
  364. m_ObjectHideFlags: 1
  365. m_PrefabParentObject: {fileID: 0}
  366. m_PrefabInternal: {fileID: 100100000}
  367. m_GameObject: {fileID: 1222295586026150}
  368. m_LocalRotation: {x: 0.29375225, y: -0.37296402, z: -0.1249788, w: 0.871199}
  369. m_LocalPosition: {x: 0.125, y: 0.06, z: 0.11}
  370. m_LocalScale: {x: 0.41145456, y: 0.41145456, z: 0.41145456}
  371. m_Children: []
  372. m_Father: {fileID: 4882022816768686}
  373. m_RootOrder: 12
  374. m_LocalEulerAnglesHint: {x: 24.747002, y: -52.789, z: -28.755001}
  375. --- !u!4 &4291562758561230
  376. Transform:
  377. m_ObjectHideFlags: 1
  378. m_PrefabParentObject: {fileID: 0}
  379. m_PrefabInternal: {fileID: 100100000}
  380. m_GameObject: {fileID: 1734094881530452}
  381. m_LocalRotation: {x: -0.2653121, y: 0.5285786, z: 0.25161514, w: 0.76609665}
  382. m_LocalPosition: {x: 0.025, y: 0.024, z: -0.051}
  383. m_LocalScale: {x: 0.73511755, y: 0.949639, z: 0.7351176}
  384. m_Children: []
  385. m_Father: {fileID: 4882022816768686}
  386. m_RootOrder: 6
  387. m_LocalEulerAnglesHint: {x: -42.261, y: 66.05, z: 8.160001}
  388. --- !u!4 &4327277871616068
  389. Transform:
  390. m_ObjectHideFlags: 1
  391. m_PrefabParentObject: {fileID: 0}
  392. m_PrefabInternal: {fileID: 100100000}
  393. m_GameObject: {fileID: 1242429315299578}
  394. m_LocalRotation: {x: -0, y: -0, z: -0.1182634, w: 0.99298227}
  395. m_LocalPosition: {x: 0.034, y: 0, z: 0.011}
  396. m_LocalScale: {x: 1.0292106, y: 1.0292107, z: 1.0292107}
  397. m_Children: []
  398. m_Father: {fileID: 4882022816768686}
  399. m_RootOrder: 3
  400. m_LocalEulerAnglesHint: {x: 0, y: 0, z: -13.584001}
  401. --- !u!4 &4476812317990094
  402. Transform:
  403. m_ObjectHideFlags: 1
  404. m_PrefabParentObject: {fileID: 0}
  405. m_PrefabInternal: {fileID: 100100000}
  406. m_GameObject: {fileID: 1181676789197326}
  407. m_LocalRotation: {x: -0.5993553, y: -0.7158655, z: -0.11396843, w: 0.3395896}
  408. m_LocalPosition: {x: 0.024999976, y: 0.024, z: -0.051}
  409. m_LocalScale: {x: 0.6352484, y: 0.82062405, z: 0.63524836}
  410. m_Children: []
  411. m_Father: {fileID: 4882022816768686}
  412. m_RootOrder: 14
  413. m_LocalEulerAnglesHint: {x: -34.767002, y: -154.81401, z: 71.874}
  414. --- !u!4 &4601532803272626
  415. Transform:
  416. m_ObjectHideFlags: 1
  417. m_PrefabParentObject: {fileID: 0}
  418. m_PrefabInternal: {fileID: 100100000}
  419. m_GameObject: {fileID: 1232083466690236}
  420. m_LocalRotation: {x: -0.09818343, y: -0.45884943, z: -0.41633686, w: 0.7787688}
  421. m_LocalPosition: {x: 0.129, y: 0.023, z: 0.019}
  422. m_LocalScale: {x: 0.642901, y: 0.6429011, z: 0.64290106}
  423. m_Children: []
  424. m_Father: {fileID: 4882022816768686}
  425. m_RootOrder: 11
  426. m_LocalEulerAnglesHint: {x: -32.344, y: -48.517002, z: -41.368004}
  427. --- !u!4 &4627648624558974
  428. Transform:
  429. m_ObjectHideFlags: 1
  430. m_PrefabParentObject: {fileID: 0}
  431. m_PrefabInternal: {fileID: 100100000}
  432. m_GameObject: {fileID: 1319003034085760}
  433. m_LocalRotation: {x: -0.18476161, y: 0.3126962, z: 0.008519146, w: 0.9316715}
  434. m_LocalPosition: {x: 0.025, y: 0, z: -0.051}
  435. m_LocalScale: {x: 0.73511744, y: 0.7351174, z: 0.73511755}
  436. m_Children: []
  437. m_Father: {fileID: 4882022816768686}
  438. m_RootOrder: 2
  439. m_LocalEulerAnglesHint: {x: -20.463001, y: 38.210003, z: -6.1070004}
  440. --- !u!4 &4641704875588486
  441. Transform:
  442. m_ObjectHideFlags: 1
  443. m_PrefabParentObject: {fileID: 0}
  444. m_PrefabInternal: {fileID: 100100000}
  445. m_GameObject: {fileID: 1345093525066712}
  446. m_LocalRotation: {x: 0.1560256, y: 0.9717387, z: 0.17496376, w: -0.02770679}
  447. m_LocalPosition: {x: 0.037, y: 0.047, z: 0.031}
  448. m_LocalScale: {x: 1.4161255, y: 1.4161257, z: 1.4161254}
  449. m_Children: []
  450. m_Father: {fileID: 4882022816768686}
  451. m_RootOrder: 4
  452. m_LocalEulerAnglesHint: {x: -20.407001, y: 179.95401, z: 18.252}
  453. --- !u!4 &4653380756226594
  454. Transform:
  455. m_ObjectHideFlags: 1
  456. m_PrefabParentObject: {fileID: 0}
  457. m_PrefabInternal: {fileID: 100100000}
  458. m_GameObject: {fileID: 1941603376595620}
  459. m_LocalRotation: {x: -0.3355497, y: 0.09537639, z: 0.26466644, w: 0.8990336}
  460. m_LocalPosition: {x: 0.025, y: 0.012, z: -0.051}
  461. m_LocalScale: {x: 0.5260471, y: 0.5260471, z: 0.52604705}
  462. m_Children: []
  463. m_Father: {fileID: 4882022816768686}
  464. m_RootOrder: 7
  465. m_LocalEulerAnglesHint: {x: -40.831, y: -0.46400002, z: 32.980003}
  466. --- !u!4 &4882022816768686
  467. Transform:
  468. m_ObjectHideFlags: 1
  469. m_PrefabParentObject: {fileID: 0}
  470. m_PrefabInternal: {fileID: 100100000}
  471. m_GameObject: {fileID: 1047635573235224}
  472. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  473. m_LocalPosition: {x: 0, y: 0, z: 0}
  474. m_LocalScale: {x: 1, y: 1, z: 1}
  475. m_Children:
  476. - {fileID: 4074144089266506}
  477. - {fileID: 4199998174896406}
  478. - {fileID: 4627648624558974}
  479. - {fileID: 4327277871616068}
  480. - {fileID: 4641704875588486}
  481. - {fileID: 4098698366731344}
  482. - {fileID: 4291562758561230}
  483. - {fileID: 4653380756226594}
  484. - {fileID: 4970392687927336}
  485. - {fileID: 4088136037706272}
  486. - {fileID: 4077788682339048}
  487. - {fileID: 4601532803272626}
  488. - {fileID: 4288659646031570}
  489. - {fileID: 4063240148136278}
  490. - {fileID: 4476812317990094}
  491. m_Father: {fileID: 0}
  492. m_RootOrder: 0
  493. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  494. --- !u!4 &4970392687927336
  495. Transform:
  496. m_ObjectHideFlags: 1
  497. m_PrefabParentObject: {fileID: 0}
  498. m_PrefabInternal: {fileID: 100100000}
  499. m_GameObject: {fileID: 1068954021598524}
  500. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  501. m_LocalPosition: {x: 0.097, y: -0.01, z: -0.02}
  502. m_LocalScale: {x: 1.2407753, y: 0.2816144, z: 1.2407753}
  503. m_Children: []
  504. m_Father: {fileID: 4882022816768686}
  505. m_RootOrder: 8
  506. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  507. --- !u!23 &23047612111202846
  508. MeshRenderer:
  509. m_ObjectHideFlags: 1
  510. m_PrefabParentObject: {fileID: 0}
  511. m_PrefabInternal: {fileID: 100100000}
  512. m_GameObject: {fileID: 1181676789197326}
  513. m_Enabled: 1
  514. m_CastShadows: 1
  515. m_ReceiveShadows: 1
  516. m_MotionVectors: 1
  517. m_LightProbeUsage: 1
  518. m_ReflectionProbeUsage: 1
  519. m_Materials:
  520. - {fileID: 2100000, guid: e39cd5696b2de6c47b9508a8a801b780, type: 2}
  521. m_StaticBatchInfo:
  522. firstSubMesh: 0
  523. subMeshCount: 0
  524. m_StaticBatchRoot: {fileID: 0}
  525. m_ProbeAnchor: {fileID: 0}
  526. m_LightProbeVolumeOverride: {fileID: 0}
  527. m_ScaleInLightmap: 1
  528. m_PreserveUVs: 0
  529. m_IgnoreNormalsForChartDetection: 0
  530. m_ImportantGI: 0
  531. m_SelectedEditorRenderState: 3
  532. m_MinimumChartSize: 4
  533. m_AutoUVMaxDistance: 0.5
  534. m_AutoUVMaxAngle: 89
  535. m_LightmapParameters: {fileID: 0}
  536. m_SortingLayerID: 0
  537. m_SortingLayer: 0
  538. m_SortingOrder: 0
  539. --- !u!23 &23300580801207918
  540. MeshRenderer:
  541. m_ObjectHideFlags: 1
  542. m_PrefabParentObject: {fileID: 0}
  543. m_PrefabInternal: {fileID: 100100000}
  544. m_GameObject: {fileID: 1068954021598524}
  545. m_Enabled: 1
  546. m_CastShadows: 1
  547. m_ReceiveShadows: 1
  548. m_MotionVectors: 1
  549. m_LightProbeUsage: 1
  550. m_ReflectionProbeUsage: 1
  551. m_Materials:
  552. - {fileID: 2100000, guid: e39cd5696b2de6c47b9508a8a801b780, type: 2}
  553. m_StaticBatchInfo:
  554. firstSubMesh: 0
  555. subMeshCount: 0
  556. m_StaticBatchRoot: {fileID: 0}
  557. m_ProbeAnchor: {fileID: 0}
  558. m_LightProbeVolumeOverride: {fileID: 0}
  559. m_ScaleInLightmap: 1
  560. m_PreserveUVs: 0
  561. m_IgnoreNormalsForChartDetection: 0
  562. m_ImportantGI: 0
  563. m_SelectedEditorRenderState: 3
  564. m_MinimumChartSize: 4
  565. m_AutoUVMaxDistance: 0.5
  566. m_AutoUVMaxAngle: 89
  567. m_LightmapParameters: {fileID: 0}
  568. m_SortingLayerID: 0
  569. m_SortingLayer: 0
  570. m_SortingOrder: 0
  571. --- !u!23 &23361804121753018
  572. MeshRenderer:
  573. m_ObjectHideFlags: 1
  574. m_PrefabParentObject: {fileID: 0}
  575. m_PrefabInternal: {fileID: 100100000}
  576. m_GameObject: {fileID: 1531961174696468}
  577. m_Enabled: 1
  578. m_CastShadows: 1
  579. m_ReceiveShadows: 1
  580. m_MotionVectors: 1
  581. m_LightProbeUsage: 1
  582. m_ReflectionProbeUsage: 1
  583. m_Materials:
  584. - {fileID: 2100000, guid: e39cd5696b2de6c47b9508a8a801b780, type: 2}
  585. m_StaticBatchInfo:
  586. firstSubMesh: 0
  587. subMeshCount: 0
  588. m_StaticBatchRoot: {fileID: 0}
  589. m_ProbeAnchor: {fileID: 0}
  590. m_LightProbeVolumeOverride: {fileID: 0}
  591. m_ScaleInLightmap: 1
  592. m_PreserveUVs: 0
  593. m_IgnoreNormalsForChartDetection: 0
  594. m_ImportantGI: 0
  595. m_SelectedEditorRenderState: 3
  596. m_MinimumChartSize: 4
  597. m_AutoUVMaxDistance: 0.5
  598. m_AutoUVMaxAngle: 89
  599. m_LightmapParameters: {fileID: 0}
  600. m_SortingLayerID: 0
  601. m_SortingLayer: 0
  602. m_SortingOrder: 0
  603. --- !u!23 &23381510812420814
  604. MeshRenderer:
  605. m_ObjectHideFlags: 1
  606. m_PrefabParentObject: {fileID: 0}
  607. m_PrefabInternal: {fileID: 100100000}
  608. m_GameObject: {fileID: 1345093525066712}
  609. m_Enabled: 1
  610. m_CastShadows: 1
  611. m_ReceiveShadows: 1
  612. m_MotionVectors: 1
  613. m_LightProbeUsage: 1
  614. m_ReflectionProbeUsage: 1
  615. m_Materials:
  616. - {fileID: 2100000, guid: e39cd5696b2de6c47b9508a8a801b780, type: 2}
  617. m_StaticBatchInfo:
  618. firstSubMesh: 0
  619. subMeshCount: 0
  620. m_StaticBatchRoot: {fileID: 0}
  621. m_ProbeAnchor: {fileID: 0}
  622. m_LightProbeVolumeOverride: {fileID: 0}
  623. m_ScaleInLightmap: 1
  624. m_PreserveUVs: 0
  625. m_IgnoreNormalsForChartDetection: 0
  626. m_ImportantGI: 0
  627. m_SelectedEditorRenderState: 3
  628. m_MinimumChartSize: 4
  629. m_AutoUVMaxDistance: 0.5
  630. m_AutoUVMaxAngle: 89
  631. m_LightmapParameters: {fileID: 0}
  632. m_SortingLayerID: 0
  633. m_SortingLayer: 0
  634. m_SortingOrder: 0
  635. --- !u!23 &23398653616019306
  636. MeshRenderer:
  637. m_ObjectHideFlags: 1
  638. m_PrefabParentObject: {fileID: 0}
  639. m_PrefabInternal: {fileID: 100100000}
  640. m_GameObject: {fileID: 1319003034085760}
  641. m_Enabled: 1
  642. m_CastShadows: 1
  643. m_ReceiveShadows: 1
  644. m_MotionVectors: 1
  645. m_LightProbeUsage: 1
  646. m_ReflectionProbeUsage: 1
  647. m_Materials:
  648. - {fileID: 2100000, guid: e39cd5696b2de6c47b9508a8a801b780, type: 2}
  649. m_StaticBatchInfo:
  650. firstSubMesh: 0
  651. subMeshCount: 0
  652. m_StaticBatchRoot: {fileID: 0}
  653. m_ProbeAnchor: {fileID: 0}
  654. m_LightProbeVolumeOverride: {fileID: 0}
  655. m_ScaleInLightmap: 1
  656. m_PreserveUVs: 0
  657. m_IgnoreNormalsForChartDetection: 0
  658. m_ImportantGI: 0
  659. m_SelectedEditorRenderState: 3
  660. m_MinimumChartSize: 4
  661. m_AutoUVMaxDistance: 0.5
  662. m_AutoUVMaxAngle: 89
  663. m_LightmapParameters: {fileID: 0}
  664. m_SortingLayerID: 0
  665. m_SortingLayer: 0
  666. m_SortingOrder: 0
  667. --- !u!23 &23401883688002466
  668. MeshRenderer:
  669. m_ObjectHideFlags: 1
  670. m_PrefabParentObject: {fileID: 0}
  671. m_PrefabInternal: {fileID: 100100000}
  672. m_GameObject: {fileID: 1242429315299578}
  673. m_Enabled: 1
  674. m_CastShadows: 1
  675. m_ReceiveShadows: 1
  676. m_MotionVectors: 1
  677. m_LightProbeUsage: 1
  678. m_ReflectionProbeUsage: 1
  679. m_Materials:
  680. - {fileID: 2100000, guid: e39cd5696b2de6c47b9508a8a801b780, type: 2}
  681. m_StaticBatchInfo:
  682. firstSubMesh: 0
  683. subMeshCount: 0
  684. m_StaticBatchRoot: {fileID: 0}
  685. m_ProbeAnchor: {fileID: 0}
  686. m_LightProbeVolumeOverride: {fileID: 0}
  687. m_ScaleInLightmap: 1
  688. m_PreserveUVs: 0
  689. m_IgnoreNormalsForChartDetection: 0
  690. m_ImportantGI: 0
  691. m_SelectedEditorRenderState: 3
  692. m_MinimumChartSize: 4
  693. m_AutoUVMaxDistance: 0.5
  694. m_AutoUVMaxAngle: 89
  695. m_LightmapParameters: {fileID: 0}
  696. m_SortingLayerID: 0
  697. m_SortingLayer: 0
  698. m_SortingOrder: 0
  699. --- !u!23 &23433729281734850
  700. MeshRenderer:
  701. m_ObjectHideFlags: 1
  702. m_PrefabParentObject: {fileID: 0}
  703. m_PrefabInternal: {fileID: 100100000}
  704. m_GameObject: {fileID: 1300710536094648}
  705. m_Enabled: 1
  706. m_CastShadows: 1
  707. m_ReceiveShadows: 1
  708. m_MotionVectors: 1
  709. m_LightProbeUsage: 1
  710. m_ReflectionProbeUsage: 1
  711. m_Materials:
  712. - {fileID: 2100000, guid: e39cd5696b2de6c47b9508a8a801b780, type: 2}
  713. m_StaticBatchInfo:
  714. firstSubMesh: 0
  715. subMeshCount: 0
  716. m_StaticBatchRoot: {fileID: 0}
  717. m_ProbeAnchor: {fileID: 0}
  718. m_LightProbeVolumeOverride: {fileID: 0}
  719. m_ScaleInLightmap: 1
  720. m_PreserveUVs: 0
  721. m_IgnoreNormalsForChartDetection: 0
  722. m_ImportantGI: 0
  723. m_SelectedEditorRenderState: 3
  724. m_MinimumChartSize: 4
  725. m_AutoUVMaxDistance: 0.5
  726. m_AutoUVMaxAngle: 89
  727. m_LightmapParameters: {fileID: 0}
  728. m_SortingLayerID: 0
  729. m_SortingLayer: 0
  730. m_SortingOrder: 0
  731. --- !u!23 &23517439408983786
  732. MeshRenderer:
  733. m_ObjectHideFlags: 1
  734. m_PrefabParentObject: {fileID: 0}
  735. m_PrefabInternal: {fileID: 100100000}
  736. m_GameObject: {fileID: 1232083466690236}
  737. m_Enabled: 1
  738. m_CastShadows: 1
  739. m_ReceiveShadows: 1
  740. m_MotionVectors: 1
  741. m_LightProbeUsage: 1
  742. m_ReflectionProbeUsage: 1
  743. m_Materials:
  744. - {fileID: 2100000, guid: e39cd5696b2de6c47b9508a8a801b780, type: 2}
  745. m_StaticBatchInfo:
  746. firstSubMesh: 0
  747. subMeshCount: 0
  748. m_StaticBatchRoot: {fileID: 0}
  749. m_ProbeAnchor: {fileID: 0}
  750. m_LightProbeVolumeOverride: {fileID: 0}
  751. m_ScaleInLightmap: 1
  752. m_PreserveUVs: 0
  753. m_IgnoreNormalsForChartDetection: 0
  754. m_ImportantGI: 0
  755. m_SelectedEditorRenderState: 3
  756. m_MinimumChartSize: 4
  757. m_AutoUVMaxDistance: 0.5
  758. m_AutoUVMaxAngle: 89
  759. m_LightmapParameters: {fileID: 0}
  760. m_SortingLayerID: 0
  761. m_SortingLayer: 0
  762. m_SortingOrder: 0
  763. --- !u!23 &23550867131848014
  764. MeshRenderer:
  765. m_ObjectHideFlags: 1
  766. m_PrefabParentObject: {fileID: 0}
  767. m_PrefabInternal: {fileID: 100100000}
  768. m_GameObject: {fileID: 1026354971040850}
  769. m_Enabled: 1
  770. m_CastShadows: 1
  771. m_ReceiveShadows: 1
  772. m_MotionVectors: 1
  773. m_LightProbeUsage: 1
  774. m_ReflectionProbeUsage: 1
  775. m_Materials:
  776. - {fileID: 2100000, guid: e39cd5696b2de6c47b9508a8a801b780, type: 2}
  777. m_StaticBatchInfo:
  778. firstSubMesh: 0
  779. subMeshCount: 0
  780. m_StaticBatchRoot: {fileID: 0}
  781. m_ProbeAnchor: {fileID: 0}
  782. m_LightProbeVolumeOverride: {fileID: 0}
  783. m_ScaleInLightmap: 1
  784. m_PreserveUVs: 0
  785. m_IgnoreNormalsForChartDetection: 0
  786. m_ImportantGI: 0
  787. m_SelectedEditorRenderState: 3
  788. m_MinimumChartSize: 4
  789. m_AutoUVMaxDistance: 0.5
  790. m_AutoUVMaxAngle: 89
  791. m_LightmapParameters: {fileID: 0}
  792. m_SortingLayerID: 0
  793. m_SortingLayer: 0
  794. m_SortingOrder: 0
  795. --- !u!23 &23594950269401612
  796. MeshRenderer:
  797. m_ObjectHideFlags: 1
  798. m_PrefabParentObject: {fileID: 0}
  799. m_PrefabInternal: {fileID: 100100000}
  800. m_GameObject: {fileID: 1222295586026150}
  801. m_Enabled: 1
  802. m_CastShadows: 1
  803. m_ReceiveShadows: 1
  804. m_MotionVectors: 1
  805. m_LightProbeUsage: 1
  806. m_ReflectionProbeUsage: 1
  807. m_Materials:
  808. - {fileID: 2100000, guid: e39cd5696b2de6c47b9508a8a801b780, type: 2}
  809. m_StaticBatchInfo:
  810. firstSubMesh: 0
  811. subMeshCount: 0
  812. m_StaticBatchRoot: {fileID: 0}
  813. m_ProbeAnchor: {fileID: 0}
  814. m_LightProbeVolumeOverride: {fileID: 0}
  815. m_ScaleInLightmap: 1
  816. m_PreserveUVs: 0
  817. m_IgnoreNormalsForChartDetection: 0
  818. m_ImportantGI: 0
  819. m_SelectedEditorRenderState: 3
  820. m_MinimumChartSize: 4
  821. m_AutoUVMaxDistance: 0.5
  822. m_AutoUVMaxAngle: 89
  823. m_LightmapParameters: {fileID: 0}
  824. m_SortingLayerID: 0
  825. m_SortingLayer: 0
  826. m_SortingOrder: 0
  827. --- !u!23 &23698086977266274
  828. MeshRenderer:
  829. m_ObjectHideFlags: 1
  830. m_PrefabParentObject: {fileID: 0}
  831. m_PrefabInternal: {fileID: 100100000}
  832. m_GameObject: {fileID: 1238777727226412}
  833. m_Enabled: 1
  834. m_CastShadows: 1
  835. m_ReceiveShadows: 1
  836. m_MotionVectors: 1
  837. m_LightProbeUsage: 1
  838. m_ReflectionProbeUsage: 1
  839. m_Materials:
  840. - {fileID: 2100000, guid: e39cd5696b2de6c47b9508a8a801b780, type: 2}
  841. m_StaticBatchInfo:
  842. firstSubMesh: 0
  843. subMeshCount: 0
  844. m_StaticBatchRoot: {fileID: 0}
  845. m_ProbeAnchor: {fileID: 0}
  846. m_LightProbeVolumeOverride: {fileID: 0}
  847. m_ScaleInLightmap: 1
  848. m_PreserveUVs: 0
  849. m_IgnoreNormalsForChartDetection: 0
  850. m_ImportantGI: 0
  851. m_SelectedEditorRenderState: 3
  852. m_MinimumChartSize: 4
  853. m_AutoUVMaxDistance: 0.5
  854. m_AutoUVMaxAngle: 89
  855. m_LightmapParameters: {fileID: 0}
  856. m_SortingLayerID: 0
  857. m_SortingLayer: 0
  858. m_SortingOrder: 0
  859. --- !u!23 &23704718844487626
  860. MeshRenderer:
  861. m_ObjectHideFlags: 1
  862. m_PrefabParentObject: {fileID: 0}
  863. m_PrefabInternal: {fileID: 100100000}
  864. m_GameObject: {fileID: 1941603376595620}
  865. m_Enabled: 1
  866. m_CastShadows: 1
  867. m_ReceiveShadows: 1
  868. m_MotionVectors: 1
  869. m_LightProbeUsage: 1
  870. m_ReflectionProbeUsage: 1
  871. m_Materials:
  872. - {fileID: 2100000, guid: e39cd5696b2de6c47b9508a8a801b780, type: 2}
  873. m_StaticBatchInfo:
  874. firstSubMesh: 0
  875. subMeshCount: 0
  876. m_StaticBatchRoot: {fileID: 0}
  877. m_ProbeAnchor: {fileID: 0}
  878. m_LightProbeVolumeOverride: {fileID: 0}
  879. m_ScaleInLightmap: 1
  880. m_PreserveUVs: 0
  881. m_IgnoreNormalsForChartDetection: 0
  882. m_ImportantGI: 0
  883. m_SelectedEditorRenderState: 3
  884. m_MinimumChartSize: 4
  885. m_AutoUVMaxDistance: 0.5
  886. m_AutoUVMaxAngle: 89
  887. m_LightmapParameters: {fileID: 0}
  888. m_SortingLayerID: 0
  889. m_SortingLayer: 0
  890. m_SortingOrder: 0
  891. --- !u!23 &23796649428892618
  892. MeshRenderer:
  893. m_ObjectHideFlags: 1
  894. m_PrefabParentObject: {fileID: 0}
  895. m_PrefabInternal: {fileID: 100100000}
  896. m_GameObject: {fileID: 1439026466355366}
  897. m_Enabled: 1
  898. m_CastShadows: 1
  899. m_ReceiveShadows: 1
  900. m_MotionVectors: 1
  901. m_LightProbeUsage: 1
  902. m_ReflectionProbeUsage: 1
  903. m_Materials:
  904. - {fileID: 2100000, guid: e39cd5696b2de6c47b9508a8a801b780, type: 2}
  905. m_StaticBatchInfo:
  906. firstSubMesh: 0
  907. subMeshCount: 0
  908. m_StaticBatchRoot: {fileID: 0}
  909. m_ProbeAnchor: {fileID: 0}
  910. m_LightProbeVolumeOverride: {fileID: 0}
  911. m_ScaleInLightmap: 1
  912. m_PreserveUVs: 0
  913. m_IgnoreNormalsForChartDetection: 0
  914. m_ImportantGI: 0
  915. m_SelectedEditorRenderState: 3
  916. m_MinimumChartSize: 4
  917. m_AutoUVMaxDistance: 0.5
  918. m_AutoUVMaxAngle: 89
  919. m_LightmapParameters: {fileID: 0}
  920. m_SortingLayerID: 0
  921. m_SortingLayer: 0
  922. m_SortingOrder: 0
  923. --- !u!23 &23829753331652422
  924. MeshRenderer:
  925. m_ObjectHideFlags: 1
  926. m_PrefabParentObject: {fileID: 0}
  927. m_PrefabInternal: {fileID: 100100000}
  928. m_GameObject: {fileID: 1734094881530452}
  929. m_Enabled: 1
  930. m_CastShadows: 1
  931. m_ReceiveShadows: 1
  932. m_MotionVectors: 1
  933. m_LightProbeUsage: 1
  934. m_ReflectionProbeUsage: 1
  935. m_Materials:
  936. - {fileID: 2100000, guid: e39cd5696b2de6c47b9508a8a801b780, type: 2}
  937. m_StaticBatchInfo:
  938. firstSubMesh: 0
  939. subMeshCount: 0
  940. m_StaticBatchRoot: {fileID: 0}
  941. m_ProbeAnchor: {fileID: 0}
  942. m_LightProbeVolumeOverride: {fileID: 0}
  943. m_ScaleInLightmap: 1
  944. m_PreserveUVs: 0
  945. m_IgnoreNormalsForChartDetection: 0
  946. m_ImportantGI: 0
  947. m_SelectedEditorRenderState: 3
  948. m_MinimumChartSize: 4
  949. m_AutoUVMaxDistance: 0.5
  950. m_AutoUVMaxAngle: 89
  951. m_LightmapParameters: {fileID: 0}
  952. m_SortingLayerID: 0
  953. m_SortingLayer: 0
  954. m_SortingOrder: 0
  955. --- !u!23 &23981333028472896
  956. MeshRenderer:
  957. m_ObjectHideFlags: 1
  958. m_PrefabParentObject: {fileID: 0}
  959. m_PrefabInternal: {fileID: 100100000}
  960. m_GameObject: {fileID: 1113346632792998}
  961. m_Enabled: 1
  962. m_CastShadows: 1
  963. m_ReceiveShadows: 1
  964. m_MotionVectors: 1
  965. m_LightProbeUsage: 1
  966. m_ReflectionProbeUsage: 1
  967. m_Materials:
  968. - {fileID: 2100000, guid: e39cd5696b2de6c47b9508a8a801b780, type: 2}
  969. m_StaticBatchInfo:
  970. firstSubMesh: 0
  971. subMeshCount: 0
  972. m_StaticBatchRoot: {fileID: 0}
  973. m_ProbeAnchor: {fileID: 0}
  974. m_LightProbeVolumeOverride: {fileID: 0}
  975. m_ScaleInLightmap: 1
  976. m_PreserveUVs: 0
  977. m_IgnoreNormalsForChartDetection: 0
  978. m_ImportantGI: 0
  979. m_SelectedEditorRenderState: 3
  980. m_MinimumChartSize: 4
  981. m_AutoUVMaxDistance: 0.5
  982. m_AutoUVMaxAngle: 89
  983. m_LightmapParameters: {fileID: 0}
  984. m_SortingLayerID: 0
  985. m_SortingLayer: 0
  986. m_SortingOrder: 0
  987. --- !u!33 &33076950882599192
  988. MeshFilter:
  989. m_ObjectHideFlags: 1
  990. m_PrefabParentObject: {fileID: 0}
  991. m_PrefabInternal: {fileID: 100100000}
  992. m_GameObject: {fileID: 1242429315299578}
  993. m_Mesh: {fileID: 4300000, guid: d16e4ebba0f5c1546bdb4daf41c2502d, type: 3}
  994. --- !u!33 &33125041722887832
  995. MeshFilter:
  996. m_ObjectHideFlags: 1
  997. m_PrefabParentObject: {fileID: 0}
  998. m_PrefabInternal: {fileID: 100100000}
  999. m_GameObject: {fileID: 1319003034085760}
  1000. m_Mesh: {fileID: 4300000, guid: fc6e94b80a299844284f77db4773f75a, type: 3}
  1001. --- !u!33 &33213272464141104
  1002. MeshFilter:
  1003. m_ObjectHideFlags: 1
  1004. m_PrefabParentObject: {fileID: 0}
  1005. m_PrefabInternal: {fileID: 100100000}
  1006. m_GameObject: {fileID: 1222295586026150}
  1007. m_Mesh: {fileID: 4300000, guid: 9be16baae5f2db64e839f5823b2c65a2, type: 3}
  1008. --- !u!33 &33299249428493504
  1009. MeshFilter:
  1010. m_ObjectHideFlags: 1
  1011. m_PrefabParentObject: {fileID: 0}
  1012. m_PrefabInternal: {fileID: 100100000}
  1013. m_GameObject: {fileID: 1026354971040850}
  1014. m_Mesh: {fileID: 4300000, guid: fc6e94b80a299844284f77db4773f75a, type: 3}
  1015. --- !u!33 &33345098348767792
  1016. MeshFilter:
  1017. m_ObjectHideFlags: 1
  1018. m_PrefabParentObject: {fileID: 0}
  1019. m_PrefabInternal: {fileID: 100100000}
  1020. m_GameObject: {fileID: 1181676789197326}
  1021. m_Mesh: {fileID: 4300000, guid: fc6e94b80a299844284f77db4773f75a, type: 3}
  1022. --- !u!33 &33361373599351722
  1023. MeshFilter:
  1024. m_ObjectHideFlags: 1
  1025. m_PrefabParentObject: {fileID: 0}
  1026. m_PrefabInternal: {fileID: 100100000}
  1027. m_GameObject: {fileID: 1439026466355366}
  1028. m_Mesh: {fileID: 4300000, guid: 9be16baae5f2db64e839f5823b2c65a2, type: 3}
  1029. --- !u!33 &33443848564412286
  1030. MeshFilter:
  1031. m_ObjectHideFlags: 1
  1032. m_PrefabParentObject: {fileID: 0}
  1033. m_PrefabInternal: {fileID: 100100000}
  1034. m_GameObject: {fileID: 1734094881530452}
  1035. m_Mesh: {fileID: 4300000, guid: fc6e94b80a299844284f77db4773f75a, type: 3}
  1036. --- !u!33 &33454658975420960
  1037. MeshFilter:
  1038. m_ObjectHideFlags: 1
  1039. m_PrefabParentObject: {fileID: 0}
  1040. m_PrefabInternal: {fileID: 100100000}
  1041. m_GameObject: {fileID: 1300710536094648}
  1042. m_Mesh: {fileID: 4300000, guid: 2d22d58f26d8891499c2cc2c8136023c, type: 3}
  1043. --- !u!33 &33461450331471472
  1044. MeshFilter:
  1045. m_ObjectHideFlags: 1
  1046. m_PrefabParentObject: {fileID: 0}
  1047. m_PrefabInternal: {fileID: 100100000}
  1048. m_GameObject: {fileID: 1232083466690236}
  1049. m_Mesh: {fileID: 4300000, guid: d16e4ebba0f5c1546bdb4daf41c2502d, type: 3}
  1050. --- !u!33 &33483743776902122
  1051. MeshFilter:
  1052. m_ObjectHideFlags: 1
  1053. m_PrefabParentObject: {fileID: 0}
  1054. m_PrefabInternal: {fileID: 100100000}
  1055. m_GameObject: {fileID: 1531961174696468}
  1056. m_Mesh: {fileID: 4300000, guid: fc6e94b80a299844284f77db4773f75a, type: 3}
  1057. --- !u!33 &33494674531150058
  1058. MeshFilter:
  1059. m_ObjectHideFlags: 1
  1060. m_PrefabParentObject: {fileID: 0}
  1061. m_PrefabInternal: {fileID: 100100000}
  1062. m_GameObject: {fileID: 1941603376595620}
  1063. m_Mesh: {fileID: 4300000, guid: 9be16baae5f2db64e839f5823b2c65a2, type: 3}
  1064. --- !u!33 &33552433992804522
  1065. MeshFilter:
  1066. m_ObjectHideFlags: 1
  1067. m_PrefabParentObject: {fileID: 0}
  1068. m_PrefabInternal: {fileID: 100100000}
  1069. m_GameObject: {fileID: 1345093525066712}
  1070. m_Mesh: {fileID: 4300000, guid: d16e4ebba0f5c1546bdb4daf41c2502d, type: 3}
  1071. --- !u!33 &33865806392387190
  1072. MeshFilter:
  1073. m_ObjectHideFlags: 1
  1074. m_PrefabParentObject: {fileID: 0}
  1075. m_PrefabInternal: {fileID: 100100000}
  1076. m_GameObject: {fileID: 1068954021598524}
  1077. m_Mesh: {fileID: 4300000, guid: 2d22d58f26d8891499c2cc2c8136023c, type: 3}
  1078. --- !u!33 &33952524297606926
  1079. MeshFilter:
  1080. m_ObjectHideFlags: 1
  1081. m_PrefabParentObject: {fileID: 0}
  1082. m_PrefabInternal: {fileID: 100100000}
  1083. m_GameObject: {fileID: 1113346632792998}
  1084. m_Mesh: {fileID: 4300000, guid: 2d22d58f26d8891499c2cc2c8136023c, type: 3}
  1085. --- !u!33 &33994611202513594
  1086. MeshFilter:
  1087. m_ObjectHideFlags: 1
  1088. m_PrefabParentObject: {fileID: 0}
  1089. m_PrefabInternal: {fileID: 100100000}
  1090. m_GameObject: {fileID: 1238777727226412}
  1091. m_Mesh: {fileID: 4300000, guid: fc6e94b80a299844284f77db4773f75a, type: 3}